Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b3
Issue ID
564885
Regression
Yes
Spriteframes eat each other when trying to move them in the animator
In the Animation Window, try to move sprites in keyframes by moving them to another frame. When sprite that you drag goes over another keyframe, that keyframe gets eaten by the sprite that is being moved. Up to 3 keyframes can be accumulated like this. It's the same, when moving keyframes without the preview.
Regression from 4.3.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment