Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.0b3
Issue ID
564927
Regression
No
-e Prefix labels in the inspector do not highlight when they
To reproduce:
1. Open Bugs project
2. Create a new GameObject
3. Add SomeComponent to the GameObject
4. In the Inspector for SomeComponent, click the label for "Some Float". Both the label and inut field are highlighted.
5. Press Tab to move to the "Some Array" property. Observe that only the foldout widget is highlighted, and the label is not. As you can see in SomeComponentEditor, both situations use the same pattern.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment