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NavMesh generated on some small surfaces irrespectively of the Min Regio...
To Reproduce: 1. Open scene ‘1_NotGeneratedOnSomePlatforms’, observe that all the boxes except the larger one in the corner are abso... Read more
Slider Joint2D -> Translation Limits: it is allowed to set 'lower transl...
Steps to repro:1. Create a game object and attach a Slider Joint2D2. Observe, that it is possible to input to the 'lower translation... Read more
3D audio source doesn't change volume, when changing distance to source
When moving around map with 3D audio source, the volume of audio remains the same despite the distance between first person controll... Read more
Hierarchy does not list all the objects of the scene
To reproduce:1. Open attached project2. Open test scene3. Check out hierarchy viewExpected result: All the objects are visibleActual... Read more
Argument Ecxeption error after closing and opening Audio mixer tab
After duplicating an Audio mixer in the Audio mixer window using Cmd/Ctrl + D, closing Audio mixer window/tab and reopening it, erro... Read more
copy/paste in audio mixer don't work, but duplicate works
Copy/paste in audio mixer window don't work, but duplicate works Read more
Red rendering when running a Windows player with Gamma Color
Red rendering when running a Windows player with Gamma Color Space enabled. To reproduce:- Create a project- Add a particle system t... Read more
Changing Default speaker mode throws errors
Changing Default speaker mode throws errors m_ChannelGroup_Preview == NULL and "FMOD could not set the speaker mode" Read more
GI on Sphere clearly shows lighting cuts
To reproduce:1. Open attached project2. Open test scene3. Wait for the Lightning to bake4. Observe the spheresExpected result: They ... Read more
Double-clicking on animator controller crashes editor
Double-clicking on animator controller crashes editor To reproduce:- Create a new project- Create an Animator Controller- Double-cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS