Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.6.0b2
Issue ID
590894
Regression
No
Example code for NavMesh.CalculatePath is broken
1. Open documentation page via Help->Scripting Reference
2. Find docs for NavMesh.CalculatePath
Example code has the following problems:
1. It calls CalculatePath on a NavMesh instance, although CalculatePath is static
2. NavmeshPath is never allocated/initialized
3. It has a public reference to NavMesh, although it has no use in this context
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- Package Manager Filters (Status) dropdown is different color than Packages, Sort or Add package dropdowns
Add comment