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[Cubemap] Applying Specular Convolution to a highres cubemap needs a Can...
Applying Specular Convolution to a highres cubemap can take a few minutes and the operation is blocking (Editor can't be used while ... Read more
Baking reflection probes needs a Cancel option
Baking reflection probes can take quite long. Any long, blocking operation needs to have a Cancel option. Or the baking needs to be ... Read more
[ReflectionProbes] ReflectionProbe icon can't be disabled
- Create a Reflection Probe. It will show the cubemap icon as a gizmo in the Scene view- Go to the Gizmos drop down for the Scene vi... Read more
ReflectionProbe UI: Cubemap field selection window for Custom Reflection...
- In a project with some textures add a Reflection Probe component to a Game Object- Set the type of Probe to Custom- Click on the f... Read more
Reflection Probe bake data is always saved to a folder with the same nam...
This can't possible be good or safe. What happens if the user already has a folder called the same as a scene? What if there are alr... Read more
Adding Reflection Probe component in a new scene prompts user for Scene ...
- Create a new scene in any project- Try to add a Reflection Probe component to the Main CameraYou get immediately prompted to save ... Read more
[ReflectionProbes] Documentation on Reflection Probe component has to be...
- Screenshot needs to be updated after "Near and Far labels covered by input fields" bug is fixed (case 620254)- Docs mention Baked ... Read more
Mesh Renderer is removed when adding Cloth Component and not mesh is add...
Steps to reproduce : - create a plane- add the Cloth Component- press play and notice the Mesh Renderer is deleted and the mesh is n... Read more
Bad textcoord index error after adding Cloth Component and entering play...
Steps to reproduce : - import the "Cloth_1.fbx" attached in the edit- add it to the scene- add the Cloth Component and press play- p... Read more
Delegates in Coroutines do not work correctly
To Reproduce: 1. Open and play scene 'test' in the attached project, observe that several same value are outputted. 2. Open 'closure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS