Search Issue Tracker
ParticleSystem's inconsistent behavior with Time.timeScale
To reproduce: 1. Set Time.timeScale to 0 on 4.0.1f2 and 4.1.0b4 2. On 4.0.1 particle system is still playing, on 4.1 not. Also: 1. C... Read more
Cannot drag and drop components from one game object to another
Steps to reproduce : - create two game objects - add a component to one of the objects - try to drag and drop it to the other compo... Read more
Agent calculate not optimal path using LayerCost
Agent calculate not optimal path when using LayerCost Check out attached screenshots To reproduce use attached project Read more
Editor consumes all free memory if run with Nvidia graphics
Editor consumes all free memory until it gets unresponsive and be closed only by "killing" the process. (In the attached video the s... Read more
Highlight jumps from "None" to the first texture when pressing the up key
Steps to reproduce : - create a new project - download a texture pack from the asset store - create a cube and add a texture - in ... Read more
Modify Collider shortcut gets prioritised when trying to use another Shi...
Steps to reproduce : - create a new project - create a cube - select the cube and press Shift + V for Vertex Snapping ( http://docs... Read more
Unity hangs while debugging a thread
-e 1) What happened Unity hangs while debugging a thread. 2) How can we reproduce it using the example you attached. Open ExampleTh... Read more
Long Enums cause text overlap in current docs layout
See attached image for text in the left column overlapping text on the main page: http://docs.unity3d.com/Documentation/ScriptRefere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window