Search Issue Tracker
GameObject.FindGameObjectsWithTag() returns selected prefabs
To reproduce:1. Open attached project2. Open scene "Example"3. Enter play mode - a label shows how many gameobjects are there with t... Read more
Foreach statements allocate memory unnecessarily
To reproduce:1) Open 'demo' scene2) Enter playmode and record the scene in the Profiler. Observe that ForeachAllocTest.Update() allo... Read more
Application.CaptureScreenshot does not capture GUI if the superSize para...
Project setup:A button that calls Application.CaptureScreenshot onClick. To reproduce:1. Open a project that I've sent to the user2.... Read more
RPC call with byte[] variable causes crash when receiving about 1028033b
To reproduce:1. Open attached project2. Open scene ClientOrServer3. Select "ClientOrServer" in scene. In the inspector put a tick on... Read more
Unity crashes on assigning a missing script
To reproduce:1. Open the attached project (uGUI 3) or the sample uGUI beta 3 project2. Open the Example - Layout Constraints scene3.... Read more
MonoBehaviours with field-attributes break Unity
To reproduce:1. Open attached project2. Open scene "test"3. Select GameObject in scene and notice the broken script component4. In t... Read more
Windows Phone development mode application crashes after specifically ti...
Build in Debug configuration. While engine is loading press pause, back, pause again and back. Also reproducible without debugger.Ap... Read more
[Win Store Apps] Screen.SetResolution function does not affect mouse pos...
With function Screen.SetResolution() we set resolution i.e. 1280x720. On device with touch screen, touch coordinates expected to be ... Read more
Audio filters don't work on iOS simulator
To reproduce:1. Open attached project2. Build and run on simulator3. Crash (stacktrace attached)FMOD::CodecMPEG::decodeLayer3(void, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default