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It's possible to have a controller without a default state in it
It's possible to have a controller without a default state in it 1. Create an animator controller and add a state machine to it 2. ... Read more
When adding a behaviour to a State the Project view doesn't follow
When adding a behaviour to a State the Project view doesn't follow 1. Add an animation controller and add a state to it 2. Add Beha... Read more
It is possible to copy the Base Layer and paste it into itself
It is possible to copy the Base Layer and paste it into itself 1. Create an animator controller and add a state machine to it 2. In... Read more
Transition names are not informative enough
Transition names are not informative enough 2) How can we reproduce it using the example you attached 1. Make the following simple ... Read more
physics material assigned to terrain is not saved
-e: We're assigning a physics material to a Terrain in Unity 4.3.3. If we save the scene and close Unity then re-open Unity the phys... Read more
Text is cutoff in a weird way when minimizing the FrameDebug window
Text is cutoff in a weird way when minimizing the window - please see attached screen shot for details. Game View does not update w... Read more
FrameDebugger - Clipboard Icon has user feedback issues
FrameDebugger - Clipboard Icon has user feedback issues. When user clicks on the button there is no visible feedback, so at first I... Read more
Adding a Parameter button can be mistaken with the button to add a new l...
Steps to reproduce : - create a new project - create a New Animation Controller - try to add a Parameter and notice the + button fo... Read more
On importing tree folder - the tree lost its material
On importing tree folder(speed tree) - the tree lost its material 2) How can we reproduce it using the example you attached 1 Creat... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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