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0
votes
Fixed

Cannot set Preferred Width in the Layout Element Component

UI

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Jul 28, 2014

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Version/s: 4.6.0b14

Steps to reproduce : - create a new project- create three buttons and parent them as children to an Empty Game Object with a Vertica... Read more

0
votes
Fixed

Cannot set Flexible Width in Layout Element Component

UI

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Jul 28, 2014

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Version/s: 4.6.0b14

Steps to reproduce : - create a new project- create three buttons and parent them as children to an Empty Game Object with a Vertica... Read more

0
votes
Fixed

SystemInfo.supportsLocationService is False on Windows Phone

WP8.1

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Jul 28, 2014

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Version/s: 4.5.3b2

Steps to reproduce:1. Download attached project2. Deploy it to Windows Phone 8.1. Either if you allow Location service or not, Syste... Read more

1
votes
Fixed

All Sprite references disappear when upgrading from 4.5.2f1 to 4.5.2p2

Asset Import

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Jul 28, 2014

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Version/s: 4.5.2p2

With the attached project:0. Make sure the Library folder is deleted1. Open the project using Unity 4.5.2p2, open the scene f1 (whic... Read more

0
votes
Fixed

Handheld class is not available in Windows Store Apps platform

Windows Store Apps

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Jul 28, 2014

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Version/s: 4.5.3b2

Steps to reproduce:1. Download attached project or create a project which uses Handheld class.2. Build it to a folder. Exception wil... Read more

0
votes
Won't Fix

AssetBundle.Unload(false) shouldn't be called when forcing OpenGL

Asset Loading

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Jul 28, 2014

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Version/s: 4.5.2f1

To reproduce:1) Open up the attached project2) Build the "Main" scene with "Development build" option checked on a Windows standalon... Read more

0
votes
Fixed

Unity crash when scene is loaded with specific prefab order

Asset Loading

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Jul 28, 2014

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Version/s: 5.0.0a18

1. Open attached project2. Open scene "Test"3. Unity will crash or 1. Create new project2. Create prefab with 2 childs and create an... Read more

0
votes
Fixed

SystemInfo.deviceType returns Desktop on WP8.1 device

WP8.1

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Jul 28, 2014

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Version/s: 4.5.3b2

In contrary to Windows Phone 8, which returns Handheld. Read more

0
votes
Fixed

GLES3 graphics level does not work with image effects

Mobile Rendering

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Jul 28, 2014

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Version/s: 4.5.1f3

When image effects are used in the scene and the "Automatic" or "Force OpenGL ES 3.0" graphics level is selected, then only the blac... Read more

0
votes
By Design

Switching Canvas 'Render Mode' setting (Camera -> World Space) doesn't c...

UI

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Jul 28, 2014

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Version/s: 4.6.0b14

Steps to repro:1. Press play and select canvas2. Set 'Render Mode' to 'Screen Space - Camera' and switch back to 'World Space'3. Obs... Read more

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