Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0b4
Issue ID
568183
Regression
No
If MonoBehaviour.OnAudioFilterRead is implemented no sound is played on WP8 and WSA
Steps to reproduce:
1. Create a project which has a sound constantly playing in a scene. Attach MonoBehaviour script which implements OnAudioFilterRead to main audio listener.
2. Build and run to device
3. Make sure volume is up - no sound will be played.
Reproducible both on Windows Store Apps and Windows Phone 8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment