Search Issue Tracker
Duplicate
Votes
0
Found in
4.3.0b4
Issue ID
568057
Regression
No
Mechanim appears to be truncating the 6 second animation down to a second
To reproduce:
1. Create an empty project
2. Import the TruncatedAnimationTime.unitypackage
3. Add Models > Acina_by_J._Laygo to the scene
4. Add AnimationController > New Animation Controller to the model in the scene
5. Open Animator. Add Animations > "Acina_by_J._Laygo@crying and rubbing eyes - loop" to the animator. Make a transition from any state to the animation
6. Enter play mode - notice how the animation is about 1 second long
7. Select the animation, it is actually 6 seconds long
(Note: moving any frame of the animation to a new spot and back seems to fix the problem)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
- Tile Palette Window zoom level resets when the Window becomes inactive
- [iOS] Exported Xcode "Unity-iPhone" Xcode project shows the "Framework" folder as red
Add comment