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[Shadergraph] Renaming Enum Keywords appends new reference name to Shade...
Repro Steps:1. Assign a Shadergraph to a material2. Change an Enum Entry Name (Suffix), Save Shadergraph3. Change Enum Reference, Sa... Read more
[Shadergraph] Enum Keyword Entry Name Field has no character limit cap, ...
Repro Steps:1. Create a Shadergraph with URP set2. Open it and create a Enum Keyword Node3. Select Entry Name and copy paste 5000 wo... Read more
Notice at startup, near plane warning and incorrect eye distance
1. Yesterday my project worked normaly, this morning at unity startup I have messages in the console : Can't find an asmdef for proj... Read more
[Asset Importer] Custom framerate error should only be logged when frame...
Reproduction steps:1. Import the attached file.2. Look at console. Expected result: No errors are shown when file has no animation /... Read more
[Shaderlibrary] Inverse View Projection transformation matrix is not the...
Universals Inverse View Projection matrix is wrong. Repro steps:1. Open project attatched (1222576-InverseVP.zip)2. Open SampleScene... Read more
[Android] Larger apk file when Using ASTC Texture compression
ASTC Texture compression makes textures smaller thus build size should be smaller. This does not work when building for Android - ap... Read more
Errors are thrown in the Console window when Collaborate package is inst...
How to reproduce:1. Create and open a new project2. Open the Package Manager3. Install Unity Collaborate package Expected result: no... Read more
[V1 - V2 Regression] Anima2D Skinned Meshes are not fully rendered in Pl...
How to reproduce:1. Open the project from the attached file "1220619.zip"2. From the Scenes folder open the UnityChan scene3. Enter ... Read more
[IMGUI] Save Asset window doesn't close automatically and appears blank ...
Steps To Reproduce:1] Create a new project.2] Edit > Preferences > General > Verify Saving Assets > Enable3] Save the cu... Read more
[HDRP] Undo does not work properly on Area light emissive mesh
Repro steps:1) Add Area light2) Enable Emissive Mesh3) Disable Emissive Mesh4) Undo Expected result:Checkbox is ticked and mesh is s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes