Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.15f1
2021.2
2022.1
Issue ID
1360149
Regression
No
Player crashes when running a recursive function with Script Debugging enabled
How to reproduce:
1. Open the attached project "FrameAssertTest.zip"
2. Open "SampleScene" Scene
3. Open Project Settings and switch to Player category
4. In Player Settings make sure Scripting Backend is set to IL2CPP
5. Open Build Settings
6. In Build Settings enable Development Build and Script Debugging
7. Build and Run
Expected result: Application doesn't crash
Actual result: Application crashes shortly after running
Reproducible with: 2019.4.30f1, 2020.3.19f1, 2021.1.23f1, 2021.2.0b13, 2022.1.0a10
Notes:
- Doesn't reproduce when Scripting Backend is set to Mono and Script Debugging is enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a12
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b16
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.28f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.25f1