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ImageEffects: Noise; user can not set Noise Shape value to 1, only 0.99
To reproduce: - Open attached project - Select the Main Camera object in Hierarchy - Observe the "Noise And Grain (Script)" compone... Read more
ImageEffects: the inspectors could be more consistent and use more sliders
Many fields are just float fields, with no obvious "what is the sane range". Read more
ImageEffects: NoiseAndGrain has wrong error message
NoisAndGrain image effect incorrectly says that DX11 mode not available, even when using DX11. Read more
3D Rotate gizmos shown for 2D sprites
To reproduce: 1. Select sprite in scene view 2. Select rotation 3. 3D gizmo is displayed Video: http://screencast.com/t/lSsL8KuhA Read more
Pixels To Units field in Import Settings of sprite assets should not acc...
1. Add a sprite asset to the project 2. Navigate to Import Settings 3. Set Pixels To Units field to Infinity and click Apply Read more
Serialization error in Editor\Mono\BuildPipeline\AssemblyTypeInfoGenerat...
Reproducible from 4.3.0b5 to 4.5.0a1; Standalone player builds fine. Can't build WSA solution in editor, getting errors in console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder