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Legacy animation has issues with rotations
To reproduce: 1. Open attached project 2. Open scene game, it has a couple of cards which are animated using the legacy animation 3.... Read more
change layout to 2 by 3 and you get FallbackEditorWindow error
1. Open a new Unity project 2. in 'Layout' select option '2 by 3' and you get Failed to destroy editor windows: #3 FallbackEditorWi... Read more
Keyboard resizes view resulting in a stretched scene
Displaying an on-screen keyboard results in a resized scene. Reproduced on: Google Nexus 4 with Android 4.3 Reproduced with: Unity... Read more
Ctrl and Shift selections work differently in Dope Sheet and Curves
The Dope Sheet works very well: - Ctrl click allows multiple selection and deselection of keyframes - Shift click allows to specify ... Read more
Unable to set conditional breakpoints in MD
Verified.Closed. Read more
When drop off mesh links are generated, all the jumps links dissapear
To reproduce: 1. Open attached project 2. Open scene "Terrain navmesh" 3. Notice that only that only drop off links are present 4. I... Read more
Regression - repeating adding of BoxCollider doesn't give any dialog win...
Regression - repeating adding of BoxCollider doesn't give any dialog windows 2) How can we reproduce it using the example you attac... Read more
Remove Property option for animation curve removes all properties
- Create a new animation for an object and add a curve for Transform.Position - If you click the white dot next to Main Camera : Pos... Read more
All scene views are affected by WASD controls
To reproduce: 1. Open the project 2. Add another scene tab so there is more than one visible 3. Click and hold the right mouse butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control window during "Create workspace" updates only when the mouse is moved
- Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
- Test assembly files are not generated when using a local package included in a subdirectory
- URP Terrain Shaders are always included when building on any target platform
- Multiple errors thrown and Scene/Game view is not rendered when Lighting Override Mask is set to the same layer as the Volume