Search Issue Tracker
Fixed
Votes
1
Found in
4.3.0f1
Issue ID
572559
Regression
Yes
Serialization error in Editor\Mono\BuildPipeline\AssemblyTypeInfoGenerator.cs
Reproducible from 4.3.0b5 to 4.5.0a1;
Standalone player builds fine.
Can't build WSA solution in editor, getting errors in console (attached screenshot "serialization.png"). The class is not marked as Serialized and is only used internally in the game code and never serialized.
Repro steps:
1. Open project "serialization bug.zip".
2. In project there is a culprit script "NotificationData.cs" which is not assigned to any game object nor main camera.
3. Try to build Win Store App. Check out errors in console.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment