Search Issue Tracker
UI Builder Inspector elements become unreachable when expanding and coll...
How to reproduce:1. Create and open a new project2. Open the UI Builder (Window -> UI Toolkit -> UI Builder)3. Add any element... Read more
[Multi Display] Application becomes unresponsive in fullscreen mode if m...
To Reproduce: 1. (On OSX) Build the attached project or any other project with responsive objects for standalone.2. Run the App in f... Read more
[Crash] Adding AudioListener component with OnAudioFilterRead crashes th...
When removing the audio listener on a game object and adding it back, it crashes the editor if the game object has a script with OnA... Read more
[iOS] Application crashes while allocating memory for texture
Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip)2. Build for iOS3. Build the Xcode project and run on device4... Read more
"NulleferenceException: SerializedObject of SerializedProperty has been ...
How to reproduce:1. Open the attached project "IN-76863.zip"2. Select Assets/Prefabs/Player/NewPlayerTest.prefab3. Change Animator C... Read more
[UnityScript] Error in Mono Develop when trying to add Debug.Log
Steps to reproduce : - create a new Javascript- open in Mono Develop- type Debug.Log ( and the error will appear *Note :Only reprodu... Read more
Particle System "Start Rotation" property affects a different axis when ...
Reproduction steps:1. Open the attached “IN-95977.zip” project2. Open the “SampleScene”3. From the Hierarchy, select the “particle_s... Read more
The Inspector header is incorrectly displayed when scripts are recompile...
How to reproduce:1. Open the attached “IN-76999” project2. From the Project window, open the “MyScriptableObject” script3. Return to... Read more
Console constantly throwing notification messages when UI gameObject is ...
To reproduce: 1.Download and open attached project.2.Go to "BadQualityOfInternalTesting" folder and open "Test" scene.3.Expand "Canv... Read more
VRAM detection wrong when using OpenGL
Reproduction steps:1. Open project "vram"2. Open scene3. Play the scene4. Notice that in the console it says how much VRAM your comp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open