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[Win Store] Some shaders not working on Intel HD Graphics
Repro steps: 1. open project "MetroTest.zip" and build windows store apps build (XAML C# or D3D11 C#); 2. deploy project on device w... Read more
Mesh .asset file is not Post or preprocessed
Mesh .asset file is not Post or preprocessed To Reproduce: 1. In the top menu, run the Test -> CreateMesh script 2. This creates tw... Read more
Character falls through terrain
To reproduce: 1) Start attached project on scene island. 2) Character immediately falls through terrain. NOTE: We're seeing this i... Read more
Lens Flare layer mask error when starting with 'Everything'
Reproduced on 4.2.0b1 See user's description. 1 Open project 2 Open Test scene -set the Light source > Lens Flare > Ignore Layers t... Read more
Point lights fail to display properly on BB10
To reproduce: 1) Start project, view in editor player 2) Look between sphere and cylinder - note the bright point light 3) Deploy t... Read more
Top half of the play button in the animation preview window closes the p...
Steps to reproduce : - import an animated character - preview an animation - move the cursor over the top half of the play button -... Read more
Right-click on component gives the user options that are not valid
To reproduce: - Open attached project and launch "test" scene - Select the "GameObject" in Hierarchy View - Right-click on the Parti... Read more
Shuriken spawns cubes instead of Default-Particles
Shuriken spawns cubes instead of Default-Particles. To reproduce: - Open attached project and launch "test" scene - Select the Main... Read more
Image effect Color Correction LUT documentation says that it should work...
http://docs.unity3d.com/Documentation/Components/script-ColorCorrectionLut.html Hardware support for Mobile: OpenGL ES 2.0 should be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window