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uGUI Input Fields treat backspace as a symbol rather than deletion of ch...
Steps to reproduce:1. Download attached project or create any other that has uGUI Input Fields2. Deploy it to Windows Phone 8.1 devi... Read more
When 'Find references in Scene' is selected, the scene view looks comple...
To reproduce this bug: 1. Open the attached project2. Open 'UIExample' scene3. Right click any asset4. Select 'Find references in sc... Read more
Upgrading scripts while Player Settings are open causes Windows Store Pl...
Steps to reproduce:1. Download attached project2. Open it. Say no to script upgrade.3. Open player settings of Windows Store Apps, l... Read more
Shift+Alt+A key combination functionality breaks if used with Russian ke...
To reproduce:1. Create new project2. Add empty game object3. Press play4. Set keyboard language to Russian5. Select empty game objec... Read more
Hierarchy window does not update without focus
If the Hierarchy windows doesn't have focus and a game object is dragged into the scene the Hierarchy will not display it. Read more
The Inertia of ScrollRect doesn't clear when all children of ScrollRect ...
To reproduce:1. Open attached project2. Open ListViewTest scene3. Drag ListView4. Click Close button when moving ListView with Inert... Read more
Lightmapping incorrect when importing assets from previous versions of U...
To reproduce this issue: 1. Import the attached package into Unity 4.3.4f12. Observe the game view3. Import this package into Unity ... Read more
Windows Phone 8.1 does not show TouchScreenKeyboard for uGUI text fields
Windows Phone 8.1 does not show OnScreenKeyboard for uGUI text fieldsSteps to reproduce:1. Download attached project. It contains a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS