Search Issue Tracker
No errors if RequireComponent attribute applied to component after it wa...
Steps: 1. Create an object. 2. Create custom component A 3. Add A to the object 4. Edit component A that it now requires e.g. Rigidb... Read more
Can add script that requires component that is conflicting with object's...
1. Create object. 2. Add Rigidbody2D to the object 3. Create script like this: [RequireComponent(typeof(Rigidbody))] public class A ... Read more
Windows Phone 8 camera stops working after app was kept in background fo...
1. Create a project which uses and displays WebCamTexture 2. Build and run it with camera capability enabled. 3. Check if WebCamText... Read more
NullreferenceException when dragging texture to assets with Sprite edito...
1. Open Unity and open a sprite editor window 2. drag any texture from outside unity into assets Observe error: NullReferenceExcep... Read more
Meshes are increasing and don't get destroy and cleaned up from Memory
Steps to reproduce : - import the project attached - open scene 1 and press play - open the Profiler tab - go to Memory and notice... Read more
BuildHumanAvatar only works on top hierarchy nodes
It's not mentioned in the docs and it just silently fails. It even reports isHumanoid true so there is no warning lights of any kind. Read more
Hard to remove the last part of an animation
How do I remove the last bits of an extended curve in the animation window when there is no visible keyframe at the end? Its only p... Read more
Not possible to write/read time of event from Animation Window UI
Similarly the only way to control the exact timing is to zoom all they way in. There should be an editable value in the Edit Event d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress