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GzipStream and DeflateStream classes do not work on Windows
To Reproduce: 1. Open the attached 'GZipRepro.zip' on Windows. 2. Click 'Gzip Test Menu/Gzip Test' & '.../Deflate Test', notice ... Read more
Webplayer resizing broken on OSX when using Firefox and relative contain...
To Reproduce:1. Open index.html from the attached build (or any other build) using Firefox on OSX. 2. Try resizing the window, obser... Read more
Text from one text object renders inside other one
To reproduce this bug: 1. Open the 'renderBug' project2. The project has two text fields, one under another3. Observe the scene4. No... Read more
Game crashes in iOS when trying to access null object
When accessing a null object in a try/catch block, iOS app crashes Read more
Cartoon Race Cars package meshes throw ImportFBX error
Steps to reproduce:1. Download attached project or download whole package from asset store https://www.assetstore.unity3d.com/#!/con... Read more
going fullscreen moves game partially off screen
-e: when you switch from window mode to fullscreen the game gets moved partially off the screen -regression from 4.5.2f1 on Windows,... Read more
astcenc.exe tool requires Redistributable Package x86 installed
Building Android project with ASTC texture compression generates error message: Failed to execute 'astcenc.exe' on computers which d... Read more
AngryBots crash on Windows Phone 8.1 512MB Emulator
Steps to reproduce:1. Build AngryBots to a folder2. Open it with Visual Studio and deploy to WVGA 4 inch 512MB Emulator3. Play aroun... Read more
Windows Phone 8.1 player appears as MetroPlayerARM in Profiler
Steps to reproduce:1. Open any project.2. Deploy it to WP8.1 platform, with Internet capabilities enabled3. Open Profiler window, se... Read more
Pause/Resuming WP 8.1 with landscape orientation is broken
When auto-rotation is used with WP 8.1, pause-resuming on a landscape orientation is broken and leads to several issues. To reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked