Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.0b5
Issue ID
569426
Regression
No
Can add script that requires component that is conflicting with object's existing components
1. Create object.
2. Add Rigidbody2D to the object
3. Create script like this:
[RequireComponent(typeof(Rigidbody))]
public class A : MonoBehaviour {}
4. Add it to the object.
You'll get error
"Can't add component 'Rigidbody' to Sphere because it conflicts with the existing 'Rigidbody2D' derived component!"
But component A will be still added to the object
You can do the same from a script. You can see it using AddA.cs script
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Add comment