Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.0b5
Issue ID
569426
Regression
No
Can add script that requires component that is conflicting with object's existing components
1. Create object.
2. Add Rigidbody2D to the object
3. Create script like this:
[RequireComponent(typeof(Rigidbody))]
public class A : MonoBehaviour {}
4. Add it to the object.
You'll get error
"Can't add component 'Rigidbody' to Sphere because it conflicts with the existing 'Rigidbody2D' derived component!"
But component A will be still added to the object
You can do the same from a script. You can see it using AddA.cs script
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment