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Optimizing Transform Hierarchy unparents nested transforms
To reproduce:1. Open attached project2. Open "Scene"3. Add a cube to the scene4. Make the cube a child of Character > Pelvis5. Op... Read more
Motorola Droid X hangs after calling Application.Quit()
After quitting an application by calling Application.Quit() for a couple of times, the device freezes and reboots. This is not alway... Read more
Value changes are getting called on initialisation
Noticed that 'On Value Changed' is getting called on scene initialisation twice even though no value has been changed by a user. I'v... Read more
False positive collisions are occurring when clicking outside the capsul...
Steps to reproduce : - import the project attached- open the scene "MainScene"- press play and hit the button that says "-1 S 0 S 3 ... Read more
WP8 Player crashes when alt tabbing really fast with debugger attached
Build in Master configuration. Press pause and back many times, really fast. Application will exit with error:The program '[3712] Ta... Read more
Sliced sprite not working with borders correctly
To reproduce:1. Open attached project2. Open scene "UISlicedSprite"3. Notice the image in the scene - it's not stretching like it sh... Read more
WWW throws "Failed downloading" with webplayer 4.3.5
To reproduce:1. Open attached project2. Open scene "testScene"3. Build & run for webplayer (after including the current scene)4.... Read more
UnityEngine.UI namespace collides with existing UI plugin implementations
Namespace UnityEngine.UI name collides with existing UI implementations. Read more
Strange alpha shadows with new Standard shader
The attached test case shows three strange shadow conditions with the new Standard shader:1) Shadow of opaque object is speckled whe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance