Search Issue Tracker
Selecting two gameObjects crashes Unity if one of them has 'Components c...
To reproduce this issue: 1. Import case_619848 package2. Open 'Library' scene3. Select Dialog( Hallway Right - > Dialog Triggers ... Read more
Moving object in scene view when GI views are enabled throws errors
To reproduce:1. Open attached project2. Open test scene3. Switch scene view from Textured to GI - Clustering4. Start moving sphere a... Read more
BounceThreshold reverts to two in play mode
To reproduce:1. Open attached project2. Open Settings scene3. Open PhysicsManager (Edit -> ProjectSettins -> Physics)4. Set th... Read more
HingeJoint: Changing the maximum angular limit of the joint breaks minim...
To reproduce:1. Create a hinge joint2. Enable Limits3. Open Limits fold out4. Set min value to 505. Set max value to 60Expected resu... Read more
HingeJoint documentation does not mention that Motor and
HingeJoint documentation does not mention that Motor and Spring support is mutually exclusive and that having them both enabled lead... Read more
Default Cylinder behaves like a Capsule
To reproduce:1. Create a Cylinder in any project2. Note that it starts with a Capsule colliderExpected result: The Cylinder behaves ... Read more
Asset name slides to the left
Have attached video a video showing that when trying to rename the Audio Mixer asset with the long name - the whole name slides to t... Read more
Creating editor failed: input objects must be of exact same type
To reproduce:1. Open attached project2. In Project view open editorfailbug folder3. Fold out the prefabs found there4. Select a coup... Read more
A capsule collider on empty GO cannot be scaled on axis y and z if it's ...
1. create empty game object2. add capsule collider3. use scale tool to scale on axis negatively4. now attempt to scale the other two... Read more
Long name is cut off in Audio Mixer window top
Long name is cut off in audio mixer UI top. Please see attached screen shot for details. Maybe this is intentional design - but mayb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects made using "GameObject.CreatePrimitive" appear pink in the Player when the default material is used
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode