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On DirectX9,one-pixel offset appears and disappears as the image fill am...
To reproduce this bug: 1. Import 'hud' package2. Open 'Town' scene3. In Player's Settings(Edit->Project Settings->Player) disa... Read more
<GetComponent<SphereCollider>().isTrigger = true> crashes Unity on Windows
To reproduce this bug: 1. Open the attached project2. Open 'Enemy attacking NPC' scene3. Press play4. Stop the scene5. Unity crashes... Read more
Unity 4.6 UI Fonts are blurry in DX9
To reproduce:1. Open attached project2. Open Font Test scene3. Notice that text is nice and clean4. Switch to DX9 (Edit -> Projec... Read more
There is no obsolete message for LightmapsMode.Directional (and Dual) an...
To Reproduce: 1. Import the attached package in b1.2. Notice that `UnityEngine.LightmapsMode' does not contain a definition for `Dir... Read more
Japanese characters are not displayed when the new InputField on Mac
Steps to reproduce : - create a new project- create a new Input Field- change the language to Japanese- press play- start typing and... Read more
Api updater doesn't upgrade 'terrainData.physicMaterial'
'Terrain.terrainData.physicMaterial' should probably be updated to 'Terrain.material' , but instead an error is thrown when loading ... Read more
The lightmapping property is not converted correctly when upgrading from...
To reproduce this bug: 1. Import case_628225 package into Unity 4.x2. Open 'SimpleScene'3. Select SimpleDoorG->Spotlight in the h... Read more
Dragging anything into Audio Mixer area gets a NullReferenceException
To reproduce:1) Create new project2) Create an Audio mixer and a random asset of other type3) Open Audio Mixer window4) If you try t... Read more
uGUI Text appears blurry in a pixel-perfect canvas without Direct3D 11 e...
How to reproduce:1. Open the attached project2. Open FontProblemScene ( Project has Game Object with GUIText component and Canvas wi... Read more
Skybox changes don't appear on reflection probes
Steps to repro:1. Open the attached project and the scene2. Press play Skybox changes don't appear on reflection probes. Obviously r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS