Search Issue Tracker
Selection doesn't work after collapsing/expanding UI components in inspe...
To reproduce:1. Open attached project2. Open Demo scene3. Select Button4. Select Label5. Go to property inspector and collapse and e... Read more
Weird warning in texture inspector: Graphics Device doesn't support Repe...
To reproduce:1. Select either texture in the project2. Observe that the importer preview on bottom right says 512x512 Compressed.3. ... Read more
Controllers/gamepads not recognized by WebGL build
-e: see title -repro:--build attached project's test scene (it is https://github.com/pbhogan/InControl from Asset Store fame convert... Read more
Image.fillAmount value no longer affects visible fillAmount if set to 0.0f
Repro: 1. Open the attached project, add ' Debug.Log(_image.fillAmount); ' just after fillAmount is set to 'GaugeControl.cs'. 2. Run... Read more
Sprite atlas textures can not be uniquely identified because packing tag...
Sprite atlas textures can not be uniquely identified because packing tag is not appended to the name Read more
Stencil buffer not working in WebGL
-e: as per title -repro:--build attached project for standalone--move camera around the test room and notice it's behavior--build fo... Read more
In the inspector, per-channel editor dropdowns are invisible if the audi...
To reproduce this issue: 1. Open the attached project2. Open 'test' scene3. Play the scene4. Select 'Bass' channel in the project vi... Read more
When an object with a cloth component is selected, the Scene View's came...
How to reproduce:1. Open the attached project2. Open "ClothCameraIssue" scene (it has Sphere game object with Cloth component)3. Sel... Read more
Changing Toggle.active in inspector does not call OnValueChanged
Repro: 1. Open project from 'toggleRepro.zip' run, click the red checkbox, observe that 'testScript.cs' outputs a value in Console. ... Read more
PointerEventData.clickCount is always equal to 1 in OnPointerClick()
To reproduce the bug: 1. Import clickCount package2. Open 'scene'3. Play the scene4. Start clicking on the image5. PointerEventData.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS