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Android apps made with Unity 4.3 takes about twice more space on device ...
An empty Unity project built with Unity 4.2 takes about 8MB of device memory once it is installed, however the same project built wi... Read more
OnCollisionStay2D is not working as expected in regards to contact point...
Steps to reproduce : - import the project attached - open the scene and select the "Select me" gameobject - press play and notice t... Read more
Crash when using GameObject.Destroy(destinationTexture)
Steps to reproduce : - import the project attached - open the scene "Main Menu" - press play and select New Game - press Create Ser... Read more
Animations created by scripts are not played on WP8
Steps to reproduce: 1. Create a project which displays cube animated by first example of page: http://docs.unity3d.com/Documentation... Read more
Crash when updating Angry bots to 4.3 using Unity free license
Steps to reproduce : - open Unity 4.2 using the free license ( Help > Manage License > Return License ) - import Angry Bots and mak... Read more
Setting the mass of a Rigidbody2D script dynamically from any other scri...
To reproduce: Try changing RigidBody2D mass from a script. Read more
OnSelectionChange() not called in Two-Column-Layout
Steps to reproduce : - import the project attached - go to Bug Report > Example - select the folders in the Project Browser and not... Read more
EditorGUIUtility.GetBuiltinSkin always returns the Light skin even when ...
Steps to reproduce : - import the project attached - create a new "Editor" folder and move the script into the folder - open GetBui... Read more
iOS7: Tapping the 'Dictation' button on the keyboard causes a crash
To reproduce: 1. Open attached project 2. Build and run on iOS7 (reproduced with iPhone 5c, didn't reproduce on 5 with iOS6) 3. Enab... Read more
Polygon collider 2d documentation is outdated
Polygon Collider 2D has been changed and it does not match the current information in documentation: http://docs.unity3d.com/Documen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project