Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
571369
Regression
No
Optimize Transform Hierarchy button doesn't work with multiple selection
1) What happened
On the Animator component, clicking the Optimize Transform Hierarchy button with multiple gameobjects selected only works for the first selection.
2) How can we reproduce it using the example you attached
Open a scene with duplicates of the same animated humanoid avatar gameobject.
Select all the animated gameobjects.
In the inspector, under the Animator component click the Optimize Transform Hierarchy button.
Note that this only changes the hierarchy for the first selection you made. Others are not affected.
Apologies for lack of example project, the bug reporter wasn't working.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment