Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b5
Issue ID
571405
Regression
No
-e Document: ThreadStatic attribute must not be used. I will cause crashes.
This is a known limitation of the liveness check, as the we don't handle thread static or context static variables as roots when performing the collection.
http://msdn.microsoft.com/en-us/library/system.threadstaticattribute.aspx
The crash will happen in mono_unity_liveness_calculation_from_statics
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment