Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b5
Issue ID
571405
Regression
No
-e Document: ThreadStatic attribute must not be used. I will cause crashes.
This is a known limitation of the liveness check, as the we don't handle thread static or context static variables as roots when performing the collection.
http://msdn.microsoft.com/en-us/library/system.threadstaticattribute.aspx
The crash will happen in mono_unity_liveness_calculation_from_statics
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
Add comment