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Empty message box appears when running a build in fullscreen
Steps to reproduce : - import the UI example project- open the "Widgets" scene- build the scene- run it in full screen and notice an... Read more
NavMeshAgent.SetAreaCost does not work
1. Open attached project2. Open test2 scene3. Enter play mode4. Observe the Character objects (spheres) movingExpected result: They ... Read more
Scroll Rect, Mask and Toggle Group can be added multiple times on the sa...
Steps to reproduce : - create a game object- add Scroll Rect, Mask and Toggle Group to it and notice that these components can be ad... Read more
Editor freezes after duplicating terrain
Editor freezes after duplicating terrain and trying to alter it.1. Create new project2. Add terrain3. Duplicate it (in Hierarchy)4. ... Read more
Inconsistency between platforms regarding of OnApplicationPause(false) a...
Steps to reproduce:1. Download attached project2. Build and run it on:Android, iOS: First printed out line will be "Start...".Standa... Read more
Letters written in TextArea and InputField are always capitalized on WP8.1
Steps to reproduce:1. Download attached project2. Build and run it on WP8.1 device3. Start typing into one of the text input areas. ... Read more
InputField does not work on WP8.1 devices when used in WP8 applications
Steps to reproduce:1. Download attached project2. Buid and run it as WP8 application to WP8.1 device3. Touch right side of the scree... Read more
Cached socket policy's port not being compared against the one used whe...
To Reproduce: 1. Open the attached project & play. 2. Check 'Prefetch Policy Socket' and click 'Connect Socket'. 3. Notice that ... Read more
UI InputField's with content size fitter caret is misaligned when pivot ...
To reproduce this bug: 1. Open the attached project2. Open scene "CSF Input."3. Play the scene4. Click on the input field and start ... Read more
All about bugs
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Latest issues
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- UI Shader Graph’s Main Preview has a right-click context menu with different preview options which do not work for a UI Shader Graph and does nothing when clicked
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles