Search Issue Tracker
Duplicate
Votes
1
Found in
2019.4
2020.2
2020.3
2020.3.15f2
2021.1
2022.1
Issue ID
1356830
Regression
No
Recursively calling a method crashes the Build
How to reproduce:
1. Open the attached "1356830_Repro.zip" project
2. Build And Run the "SampleScene" Scene
3. In the Build press the button
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a8
Notes:
- The issue has been tested and reproduced on Android and Windows 10
- Recursively calling a method doesn't crash the Editor
First 6 lines of stacktrace:
0x6D5032B1 (mono-2.0-bdwgc) mono_install_ftnptr_eh_callback
0x6D58AC9B (mono-2.0-bdwgc) mono_breakpoint_clean_code
0x6D589B5A (mono-2.0-bdwgc) mono_breakpoint_clean_code
0x776FCD56 (ntdll) LdrSetDllManifestProber
0x776F8CEB (ntdll) RtlUnwind
0x777051F6 (ntdll) KiUserExceptionDispatcher
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
This is a duplicate of issue #813068