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0
votes
Fixed

[ECS] EntityDebugger does not show Vector3 and inner struct field names,...

Package: Entity Component System (ECS)

-

Dec 05, 2018

-

Version/s: 0.0.12-preview.13

Steps to reproduce: 1. Open user attached project 2. Open test scene 3. Press play 4. In Entity Debugger select GLOBAL world 5. Sele... Read more

0
votes
Fixed

[Mac/Lin] EditorPrefs value changes are not saved after closing the edit...

Themes

-

Dec 18, 2018

-

Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

To reproduce: 1. Open user's attached project "testeditorprefs.zip" 2. In main toolbar, go to TEST->Open Window 3. Click SET to set ... Read more

0
votes
Fixed

Unity crashes when EntityManager.CreateEntity with MeshLODComponent is c...

Package: Entity Component System (ECS)

-

Dec 25, 2018

-

Version/s: 0.0.12

How to reproduce: 1. Open attached project "CreateEntityWithMeshLODComponent.zip" and scene "World" 2. Enter Play mode Expected re... Read more

0
votes
Duplicate

OnValidate() fails to recognize GameObject as Prefab when Prefab changes...

Scene Management

-

Jan 09, 2019

-

Version/s: 2018.3.0a6, 2018.3.0f2, 2019.1.0a1

Steps to reproduce: 1. Open attached project "1115486_test" 2. In the Project window go to Assets folder and select TestPrefab 3. In... Read more

0
votes
By Design

Lighting is cast from all LoD groups when using Progressive GPU Lightmapper

Shadows/Lights

-

Jan 11, 2019

-

Version/s: 2018.3.0b3, 2018.3.0f2, 2019.1.0a2, 2019.2.0a1

How to reproduce: 1. Open user-submitted project (LoDLightmap) 2. See how the light is cast on the wall Expected result: only red c... Read more

0
votes
Fixed

[IParticleSystemJob] Bounding box is not recalculated after the job

Visual Effects - Legacy

-

Jan 11, 2019

-

Version/s: 2018.3, 2019.1

Repro steps: 1. Open SampleScene from the attached project 2. Press pause/play to enter play while paused 3. Select the Particle Sys... Read more

5
votes
Fixed

PrefabUtility.LoadPrefabContents crashes the Editor when the asset path ...

Asset - Database

-

Jan 12, 2019

-

Version/s: 2018.3.0a6, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open tester-attached project (LoadPrefabContents) 2. Drag the script 'NewBehaviourScript.cs' onto any GameObjec... Read more

0
votes
Duplicate

[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "V...

Scripting

-

Jan 10, 2019

-

Version/s: 2018.3.0b12, 2018.3.0f2

Reproduction steps: 1. Open "OnValidateCrash.zip" project 2. Enter Playmode 3. See pop-up: "GetManagerFromContext: pointer to objec... Read more

0
votes
Won't Fix

Editor window has different size compared to newly added windows of the ...

Themes

-

Jan 13, 2019

-

Version/s: 2017.4.17f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a13, 2019.2.0a1

Steps to reproduce: 1. Open the attached project "case_1116842" 2. Notice how the sizes of two Hierarchy windows are different Exp... Read more

0
votes
Fixed

Interactive tutorial "Prefab power - Ramping up" does not continue when ...

Themes

-

Jan 14, 2019

-

Version/s: 2017.4.0f1, 2018.2.0f2, 2018.3.0a1

How to reproduce: 1. Start Unity tutorial from "Basic Tutorials" tab called "Prefab power - Ramping up" 2. In step 11 of the tutoria... Read more

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