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Crash when selecting a non-supported font in project
To reproduce: 1. Open attached project - an error is thrown in the console: "The font Assets/Builtin skin/Sources/Arial Rounded Bol... Read more
PlayerPrefs gets corrupted after the application is killed / force stopp...
Reproduced on: Google Nexus 5 with Android 4.4 Reproduced with: Unity Version 4.3.1f1 (cebd4d9b5122) Unity Version 4.3.0f4 (e010006... Read more
Undo restores deleted Sub-State Machine which corrupts Character Animati...
Steps to reproduce: 1. Create a project which has new CharacterAnimation.controller 2. Open Animator window to edit CharacterAnimati... Read more
Typo in Quaternion scripting reference
-e: see title -repro: --go to http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.html --NOTICE "Tthey" at the beginni... Read more
Deceit in the documentation on StaticOcclusionCulling.Compute
StaticOcclusionCulling.Compute method is asynchronous, but the documentation says the opposite: http://docs.unity3d.com/Documentati... Read more
Lag causes Game Object not to reach MatchPosition
To reproduce: 1) Open the attached project 2) Load 'tutorial-done' scene 3) Run project and press 'space' button, you will notice th... Read more
[MaterialPropertyBlock] doesn't work with Particle Systems
To reproduce: 1. Open 'updatedRepro.unitypackage" 2. Open scene "ParticleRendererTest". It contains a cube and a particle system. Bo... Read more
Exported Visual Studio project does not get updated properly
Steps to reproduce: 1. Create a project which has a scene and a cube. 2. Build it to a folder 3. Create a script which spins the gam... Read more
On Tegra 4 light intensity is clamped to 2.0 while allowed range in the ...
Reproduced on: Nvidia Shield with Android 4.2.1 Reproduced with: Unity Version 4.3.2f1 (0517a5ae8669) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder