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The text auto resizing doesn't seem to work correctly if the first word ...
To reproduce:1. Open attached project2. Open MainScene3. Notice that there are two objects with UI Text child objects4. Horizontal o... Read more
Documentation does not show the types of the members
1) What happenedDocumentation does not show the types of the members (class, struct, enum) 2) How can we reproduce it using the exam... Read more
Audio Manager is missing Tool Tips for some of the parameters
Maybe this is intentional design, but some of the parameters in Audio Manager are missing Tool Tips for Volume, Rolloff Scale, Doppl... Read more
Problems activating licensens on dev environment
When trying to activate license number i get an error msg saying "Error loading page" "Failure when receiving data from the peer"Ste... Read more
Crash when importing an audio project from a 4.2 version
To reproduce:- Download attached project and open it- Observe the crash Read more
Shader compiler error initializing platforms in 5.0 on older OSX versions
On some older OS X versions (< 10.8?), Unity 5.0 shader compiler fails to initialize, but only on some configurations Read more
GUIText not rendered and exceptions thrown
-e: see title -repro:--open ExampleScene from attached project--run in editor and see red LOL--build for webgl (dev build + fastest)... Read more
Wrong Screen.dpi on both iPad mini 2 and iPad Air
On both iPad mini 2 and iPad Air, when checking the value returned for Screen.dpi, a wrong value is returned. Read more
Editor crashes when Max Size value of Best Fit is set to high number
To reproduce:1. Create new project2. Create UI Text game object3. Enable Best Fit option4. Set Max Size to 4005. Editor crashes Read more
Project does not build on WebGL with 'Failed to run "....python.exe" ' e...
To reproduce this bug: 1. Open the attached project2. Open 'Compatibility Test' scene3. Build it on WebGL4. Notice that the process ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS