Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.1f1
Issue ID
580221
Regression
No
Exported Visual Studio project does not get updated properly
Steps to reproduce:
1. Create a project which has a scene and a cube.
2. Build it to a folder
3. Create a script which spins the gameobject at the speed of a public float field.
4. Attach it to the Cube in the scene
5. Build and run the app by exporting it to the same project location.
6. Errors will be logged:
A script behaviour has a different serialization layout when loading. (Read 52 bytes but expected 56 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
Add comment