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"fence == expectedFence" error after upgrading to RC2
Steps to reproduce : - import the project attached - open the "Main" scene - press play and notice the error in the console "fence ... Read more
Need to call Animator.Update twice to work
To reproduce: 1. Open the attached project 2. Run the scene 3. Click 'Play' in the game view 4. Click on 'Reset' once and notice tha... Read more
Screen.orientation doesn't work correctly on tablets
Screen.autorotateToPortrait = false; Screen.autorotateToPortraitUpsideDown = false; Screen.orientation = ScreenOrientation.AutoRotat... Read more
Undo/redo text in menu is incorrect when creating an object and adding c...
To reproduce: 1. Open attached project 2. Press Test > Undo Name Bug. It creates a gameobject, registers it's undo and executes "Und... Read more
Removing the material color rgb properties in animation causes them to d...
To reproduce: 1. Create a cube 2. Open the animation window 3. Add a curve for the cube - select Mesh Renderer > Material._Color 4. ... Read more
Setting Rigidbody2D.mass from code doesn't work
To reproduce: 1. Open attached project 2. Run scene 1 3. Notice that even though mass was changed from code, it still prints out val... Read more
Resetting display sleep settings does not reset sleep timer on Android
Reproduced on: Google Nexus 4 with Android 4.3 Reproduced with: Unity Version 4.3.0f4 (e01000627d60) This is an intended behavior ... Read more
Scripts in bundles have deserialization issues
-e: 4.3 seems to have an obscure problem with loading asset bundles that have scripts inside them. We get this error message: Asset... Read more
Material animation changes Material asset for certain shaders
I think BaseRenderer::ApplyCustomProperties modified the material. The Unlit Alpha material changes color in the Inspector when it... Read more
Xcode fails on dsymutil error
To reproduce: 1. Open attached Xcode project 2. Build it 3. Error "Build fails when dsymutil exits with code 11." Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window