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Auto Off-mesh links are not generated correctly on terrains
To Reproduce: 1. Open 'scene1' from the project in 'repro.zip'.2. Bake navmesh on the Terrain present in scene.3. Notice the off-mes... Read more
MissingRefferenceException after deleting all the motions in a Blend Tree
Steps to reproduce : - create a new animation controller- create a new blend tree- add two motions and another blend tree- assign tw... Read more
Scene view - CTRL + clickdrag doesn't zoom on Windows
This is by design and has been like this for a long time. The main shortcut for Zoom is alt + right click drag and this works on bot... Read more
Project for WP8.1 can be exported with unavailable HumanInterfaceDevice ...
Steps to reproduce:1. Open attached project or any and enable HumanInterfaceDevice capability2. Attempt to deploy the app. Visual St... Read more
After finished install of module, the already loaded modules disappear f...
1. install unity and observe all the listed modules in the module manager2. Delete one or two of these packages from the install dir... Read more
Multi-editing materials not possible in inspector
To reproduce:1. Create 2 cubes2. Create new material and assign it to one of them3. Select both cubes4. Notice that material isn't s... Read more
TouchScreenKeyboard can not be closed by clicking outside of it
Steps to reproduce:1. Download attached project2. Build and run it.3. Press button "Open Keyboard" to open TouchScreenKeyboard. Keyb... Read more
TouchScreenKeyboard always returns empty string
Steps to reproduce:1. Download attached project2. Build and run to WP8.1 device.3. Click on "Open Keyboard" button. TouchScreenKeybo... Read more
Values in Font Size can change how best fit works
To reproduce:1. Open attached project2. Open MainScene3. There are two boxes with UI Text in scenes. Both UI Text game objects uses ... Read more
Navigation Agent get's stuck and does not reach destination
To reproduce:1. Open attached project2. Open test scene3. Enter play mode4. Observe how the "Characters" (spheres) are going towards... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS