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When changing Anchor Presets the Position value is getting off every cyc...
To reproduce:1. Create new project2. Add UI->Text game object to scene3. Select it4. Change Anchor Presets to left and back to ce... Read more
Native rendering plugin example does not work on D3D11
The Unity manual includes sample code for doing native rendering via a plugin. The example works in D3D9 but not in D3D11. This is t... Read more
An object made using CanvasRenderer.SetVertices does not respond properl...
To reproduce this issue: 1. Open the attached project2. Open 'Test' scene3. Press play4. The red square is made using a UIVertex arr... Read more
Build fails with integrated dll
-e: the attached project fails to build because of the included dll -repro:--open attached project--build for WebGL--NOTICE the buil... Read more
Unity Crashes when Updating from Asset Server (Windows only)
To Reproduce: 1. Connect to some project on the asset server. 2. Do a commit from another computer (could be the the same one which ... Read more
[Profiler] With Profiler attached (on DX11), the framerate is not locked...
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. It has a GUIText which displays fps4. Go to quality settings ... Read more
[Docs] AssetBundles size highly increased when including custom asset names
Developers should be warned about BuildAssetBundleExplicitAssetNames increasing the size of their AssetBundles: http://docs.unity3d.... Read more
When you delete a script added on gameObject which is assigned to a Butt...
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. It has a GameObject with two scripts. One of them has a publi... Read more
Image effects are broken on WP8
To reproduce:1. Create a new project2. Import the image effect package3. Attach an image effect to the main camera (I'm using fishey... Read more
OnSelect will be called at a different time with the mouse and cursor ke...
To reproduce this bug: 1. Open the attached project2. Open 'SelectEventTest' scene3. Press play4. Use arrow keys to navigate5. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS