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Inconsistent animation curve when changing the rolloffMode from Custom t...
This could be reproduced on version 4.0.0b10 (0a7760ba81f3). When changing the rolloffMode from Custom to Logarithmic on the animati... Read more
Running multiple BC demo webplayers causes FF crash
* use proper memory managment system to not crash and instead give nice eror messages. Read more
Maximise on play option not maintained when Layout is changed
To reproduce; 1. Turn on Maximise on play 2. Change layout to anything else Maximise on play is no longer turned on. Read more
Unchecking "override for iPhone" loses icon selections.
Unchecking "override for iPhone" in the Player icons settings loses icon selections. The attached project has one 72x72 icon select... Read more
If you have multiple game views, only the latest added works with Maximi...
To reproduce 1. Open unity 2. Set the Layout to default 2 by 3 3. Set the Game View to be maximized on play 4. Add another game vie... Read more
Selecting multiple objects is not undone by clicking on originaly select...
To reproduce; 1. Create a new project 2. Add a cube to the scene 3. Add a sphere to the scene 4. Select the cube 5. Press shift and... Read more
Editor layout not being maintained.
To reproduce; 1. Load a new project a set the layout to be 2 by 3. 2. Set the game view to maximise on play 3. Play the project 4. ... Read more
Script is moved in Project structure when it fails to be added to a prefab
Steps 1) Make a prefab in a folder called Prefabs 2) Make it a real prefab by applying the Main Camera to it 3) Make a new C# script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow