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particle rendering issues in Chrome
-e: running a vanilla particle system in Chrome with WebGL exhibits some rendering issues. see screenshot -repro:--open attached pro... Read more
Building after deleting the WSA test certificate throws "Copying file fa...
To reproduce:1. Create a new project2. Set the platform to Store apps and build3. Delete the generated wsatestCertificate file4. Bui... Read more
Caret doesn't move in "Select Object" dialog window
When searching in the "Select Object" dialog window's search bar, you can't move the caret with anything but mouse clicks. Clicking ... Read more
glass/transparency shader not working
-e: the attached repro project uses some glass which works fine in editor but is just black in WebGL -repro:--open attached project-... Read more
Building rendering plugin example for WP8 fails
To reproduce:1. Open attached project. It is the rendering plugin example for windows phone2. Build for WP83. Errors are thrown and ... Read more
WP8 native plugin winmd placeholder cannot be set
To reproduce:1. Open attached project. It is the rendering plugin example that uses a native plugin for WP82. Navigate to Plugins &g... Read more
When button is set to "First selected" in the Event System, you have to ...
To reproduce this bug: 1. Open the attached project2. Open MainMenu.unity3. Press play. The Options button is selected at start.4. P... Read more
Cannot assign material to a gameobject when dragging it on the object in...
To reproduce this bug: 1. Open the attached project2. Open 'scene'3. Try to drag material onto the Cube in the Hierarchy4. It is imp... Read more
Directional light shadows make artifacts on back faces using cutout stan...
When the standard shader in cutout mode is applied to an object and the camera's rendering path is legacy (two-pass) deferred, artif... Read more
When a Scrollbar is set on a ScrollRect you can no longer control the si...
How to reproduce: 1. Open the attached project2. Open "Test" scene (it has ScrollRect created, a content view for the ScrollRect, wh... Read more
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