Search Issue Tracker
Fixed in 4.5.X
Votes
2
Found in
4.3.0f4
Issue ID
576396
Regression
Yes
Placing/removing trees after deleting a "Missing" tree causes crashes
To reproduce:
1. Import the Repro package
2. Open scene Castle Defense
3. Select the terrain and through the inspector navigate to the tree menu - notice it has a "Missing" tree
4. Add a new tree and select the "Dead Tree" prefab from the assets
5. Try placing and removing the dead trees - everything seems fine
6. Now remove the "Missing" tree from the terrain
7. Try placing and removing the "Dead Tree" again - an error followed by a crash:
"Runtime Error!
Program: C:\Program Files (x86)\Unity\Editor\Unity.exe
R6025
-pure virtual function call"
Version 4.2.2f1 produces glitchy trees but does not crash
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
oscarkool
Jan 14, 2014 21:24
I'm getting this same crash over and over again I simply lay down a tree and then go to delete it and crash, same exact error R6025.
Kirbyrawr
Nov 26, 2013 15:52
It occurs with script too.