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Fixed in 4.5.X

Votes

2

Found in

4.3.0f4

Issue ID

576396

Regression

Yes

Placing/removing trees after deleting a "Missing" tree causes crashes

Terrain

-

To reproduce:
1. Import the Repro package
2. Open scene Castle Defense
3. Select the terrain and through the inspector navigate to the tree menu - notice it has a "Missing" tree
4. Add a new tree and select the "Dead Tree" prefab from the assets
5. Try placing and removing the dead trees - everything seems fine
6. Now remove the "Missing" tree from the terrain
7. Try placing and removing the "Dead Tree" again - an error followed by a crash:
"Runtime Error!
Program: C:\Program Files (x86)\Unity\Editor\Unity.exe
R6025
-pure virtual function call"

Version 4.2.2f1 produces glitchy trees but does not crash

Comments (2)

  1. oscarkool

    Jan 14, 2014 21:24

    I'm getting this same crash over and over again I simply lay down a tree and then go to delete it and crash, same exact error R6025.

  2. Kirbyrawr

    Nov 26, 2013 15:52

    It occurs with script too.

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