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Fixed in 4.5.X
Votes
2
Found in
4.3.0f4
Issue ID
576396
Regression
Yes
Placing/removing trees after deleting a "Missing" tree causes crashes
To reproduce:
1. Import the Repro package
2. Open scene Castle Defense
3. Select the terrain and through the inspector navigate to the tree menu - notice it has a "Missing" tree
4. Add a new tree and select the "Dead Tree" prefab from the assets
5. Try placing and removing the dead trees - everything seems fine
6. Now remove the "Missing" tree from the terrain
7. Try placing and removing the "Dead Tree" again - an error followed by a crash:
"Runtime Error!
Program: C:\Program Files (x86)\Unity\Editor\Unity.exe
R6025
-pure virtual function call"
Version 4.2.2f1 produces glitchy trees but does not crash
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oscarkool
Jan 14, 2014 21:24
I'm getting this same crash over and over again I simply lay down a tree and then go to delete it and crash, same exact error R6025.
Kirbyrawr
Nov 26, 2013 15:52
It occurs with script too.