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Image is flipped when setting the quality to Good
By design: The flipping is due to different platform handling on texture coordinates. http://docs.unity3d.com/Manual/SL-PlatformDiff... Read more
Mecanim not picking up fingers from the hierarchy
Steps to reproduce : - open the project - create an avatar for the fbx - switch to right hand and notice that not all the fingers a... Read more
[Performance, iOS] Rendering performance varies on iOS even though the r...
To reproduce: 1) build the project on Unity 3.5 (We're using Unity 3.5.4f1 on Mac) with autoconnect profiler 2) start the game on th... Read more
Lots of ImportFBX warnings about "Node 'Hips' has invalid Scale ChannelV...
Steps to reproduce : - just import the Mechanim Tutorial and notice the warnings in the console Reproduced on RC1. Read more
OnCollisionStay is not called if the rigidbody is sleepping
Steps to reproduce : - open the demo scene - hit play and watch the debug output in the console Read more
Profiler returns bogus values after switching between gfx cards on a Mac...
The profiler will also return bogus values because of the GlQuery objects being created on one GPU, and then being used from the other. Read more
Playing Level_1_3 in Unity with static batching enabled causes exception...
Steps to reproduce : - open the level 1_3 - play for a few seconds - press stop and notice the errors in the console Read more
FF + Unity plugin crash when navigating back to game.
FF + Unity plugin crash when navigating back to game. Repro Steps: 1. Install 4.0.0 b10 and set channel to beta 2. Launch FF with ... Read more
The scene view simply disappears after I set the Rendering Path to Verte...
Steps to reproduce : - open Angry Bots - open the scene 3-4Birth - go to Edit > Project Settings > Player - set the Rendering Path ... Read more
The tool tip for the landscape button in the scene tab should say that i...
Steps to reproduce : - open a new project - press the landscape button in the scene view and notice that it displays/hide the grid ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times