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UI text gets corrupted
Use the Standard Assets Example Project (also attached here) to reproduce this- Open scene Car.unity- Press Play- Press Esc to get t... Read more
[WP8.1] Deployment fails in 5.1.0a1 due to missing assembly "BridgeInter...
Deploying a wp8.1 app fails with: Exception: Failed to build Visual Studio project. Output: AssemblyConverter done.NewUnityProject29... Read more
[Editor][ContinousBaking] Baked lighting should be removed from scene in...
To reproduce:1. Open attached project2. Open scene 13. Let bake finish4. Scene is lighted using baked data (screen 1)5. Disable cont... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more
Changing build target to other than webplayer breaks backward compatibil...
To reproduce:1. Open attached project (assetBundleIssue.rar)2. Move bundle_test folder to C: disk3. Play assetBundleTestScene4. Noti... Read more
Scaling object by negative value inverts normal map.
1. Open scene "FlipTestScene".2. In scene there are two boxes:- MatTestCube_prefab OK- MatTestCube_prefab Scale -13. Notice that "Ma... Read more
[WSA] missing rendering path option in player settings
Workaround: rendering path is shared between platforms. Select it from standalone platform or change it on game camera. Reproducible... Read more
Sprite Atlases take twice the size in memory in OpenGL ES 2
Sprite Atlases take twice the size in memory in OpenGL ES 2. A 1024x1024 texture, 32 bit takes 4 mb in ram when used as a normal tex... Read more
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