Search Issue Tracker
Won't Fix
Votes
0
Found in
4.3.1f1
Issue ID
579837
Regression
No
Cannot use legacy animation system with animations which are defined using the animation window.
To reproduce:
1. Create a game object
2. Add an animation using the animation window
3. Replace "Animator" component with "Animation" component
3. Drag the animation onto "Animation component"
5. Select the animation
6. Error occurs stating that animation must be set to legacy mode
Expected result: You can set legacy mode in the animation asset inspector
Actual result:The animation asset inspector does not expose any "Legacy Mode" toggle
Workaround:
1. Switch inspector to "Debug" mode.
2. Change "m_AnimationType" from 2 to 1.
Workaround 2: When you create Animations in the AnimationWindow, make sure you have an Animation component ( not Animator ) on the target GameObject.
This will make the AnimationWindow create Legacy type animation
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment