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PlayerSettings.GetIconsForTargetGroup returns an empty list of assigned ...
How to reproduce:1. Open the attached "IconRepro" project and "main" scene2. Go to Build settings --> Player settings --> Icon... Read more
Bloom effect is not applied when build platform is set to Android or iOS
To reproduce: 1. Download and open attached "SpriteGlow.zip" project.2. Switch Build platform to Android or iOS.3. Notice that there... Read more
[ParticleSystem] Contradictory warnings in Visual Studio and Unity console
Reproduction steps:1. Download project "SmallMultitool.zip" and open in Unity2. Open script "UIParticles"3. In line 7 delete keyword... Read more
[UnityWebRequest] Unity WebGL application served from a URL with a non-s...
How to reproduce:1. Create new project file and switch Platform to WebGL2. Create and assign to GameObject new c# code: public class... Read more
Tabbing through input fields in the Inspector window no longer lets you ...
To reproduce:1. Open a new Unity project2. Click on any object in the Hierarchy window to prompt Inspector window3. In the inspector... Read more
Hinge Joint automatic connectedAnchor value gets set to Anchor value whe...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: object gets instantiated at set value... Read more
Material preview is missing when using Shader that uses TRANSFORM_TEX ma...
How to reproduce:1. Open the user attached project and "main" scene2. Enter playmode and observe that the particle effect using Prob... Read more
Freshly imported texture with alpha channel is not treated as transparen...
Alpha channel is ignored on freshly imported RGBA 32bit image in project and preview windows To reproduce:1. Create a new project2. ... Read more
Console prints out multiple 'graphic rebuild while we are already inside...
To reproduce:1. Open attached Unity project "Source.zip"2. Open "World" scene3. Go into Play Mode4. Click Server & Play5. Create... Read more
Adding 'Packaging Tag' to sprite increases its size >=750KB
To reproduce:1. Open repro project2. Select 'etc1_alpha' sprite3. Add 'Packing Tag'4. Apply changes Expected: sprite size will incre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned