Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
961087
Regression
Yes
Hinge Joint automatic connectedAnchor value gets set to Anchor value when instantiating a GameObject
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
Expected result: object gets instantiated at set value in script(100,100,100), hinge joint connectedAnchor set accordingly
Actual result: object gets anchored at the value stated in Anchor value of the prefab
Reproduced on 5.6.3p3, 2017.1.1p1, 2017.12f1, 2017.2.0f3, 2017.3.0b4, 2018.1.0a1
Not reproduced on 5.5.4p4, 5.6.3p2 , 2017.1f1
Regression introduced in 5.6.3p3, 2017.1p1 (September 8 release)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment