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"Limit Velocity Over Lifetime" makes particles work inconsistently
When the "Limit Velocity Over Lifetime" module is enabled on a shuriken particle system, the simulation in editor time becomes diffe... Read more
Crash when encoding a 24 bit, 96 kHz audio file
Could reproduce in 3.5.6f4 and 4.0.0b12 (b6f69b69a8be) To reproduce in 3.5.6f4: - Import the the attached audio file - Select the a... Read more
Documentation for OnDrawGizmos needs to be updated
The OnDrawGizmos documentation needs to be updated - it currently states: "Implement this OnDrawGizmos if you want to draw gizmos th... Read more
Add Component menu is very slow
Add Component menu is very slow, when a game object has many sub assets. Could only reproduce this behaviour on Mac 10.6 and 10.7 T... Read more
Item names are formatted in an unexpected way in the pop-up for EditorGU...
Steps to reproduce : - open the scene "Test" - click on Waypoint Manager - in the inspector open the drop down menu - notice that w... Read more
Tooltip position on mouse over does not disapear when scrolling
Steps to reproduce : - create a new project - on the main camera add multiple components so you will get the scroll bar - mouse ove... Read more
Incorrect layout load (or save?) when using 2 monitors with different sizes
Steps to reproduce : - use an external monitor with the native resolution of 1280x1024, 4:3 format - set the primary monitor's reso... Read more
32x32 icon doesn't look correct on OS X
To reproduce: 1. Open the attached project and open Player Settings>Standalone>Icon 2. Note that the default icon is a PSD (for me i... Read more
Shaking GUI.BeginScrollView area if viewRect < position and alwaysShowVe...
To reproduce: 1. Open project Unity355Test 2. Open TestScene 3. Attach MyUI script to an object 4. Run or Drop this GUI into a scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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