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WebPlayer - Exiting fullscreen causes focus & performance problems.
WebPlayer - Exiting fullscreen causes focus & performance problems. Repro Steps: 1) Install normal webplayer then 64bit webplayer ... Read more
Make screenmanager available earlier in webplayer
This is probably going to have some sideeffects. So lets try to fix this properly by initializing it at the right time. Read more
AssetPostprocessor - Scripts should be compiled before importing animati...
It looks like Unity doesn't recompile scripts before importing animations&models. It causes a problem when you update the project (l... Read more
Editor window's title bar is hidden behind alternative task bar position.
Editor window in launched behind alternative task bar position. Repro Steps: 1) In windows, move the position of the windows task b... Read more
WebPlayerApplet: the progress bar frame shows up incorrectly
The progress bar frame shows up incorrectly (not pixel perfect) when both the frame and the bar images are of the same size. Read more
AOT failure when generic type array is exposed using ReadOnlyCollection<>
Looks like AOT failure. When accessing Node<T>.node directly - everything works fine. If it's wrapped with ReadOnlyCollection<> prop... Read more
There is a problem with animation timing precision.
There is a problem with precision of animation times. We use two counters for counting animation time: 1) float m_WrappedTime; // [... Read more
GameView clears what the user rendered to screen in Update() with camera...
The GameView editor window clears the entire game view rect with the GameViewBackground style (dark gray with drop shadow) in OnGUI,... Read more
Improve webplayer fullscreen - default resolution
"Default Screen Width and Default Screen Height are used by the Web Player when entering fullscreen mode through the context menu in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Mobile Notifications] The Player freezes or crashes when calling "AndroidNotificationCenter.GetNotificationChannel" every frame
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light