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0
votes
Not Reproducible
0
votes
Postponed

Scrubbing in the animation time line keeps adding triangles to the trail...

Shuriken

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Apr 24, 2012

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Version/s: 3.5.0f5

To reproduce: - Open attached project - Launch scene "trailtest" - Open the Animation window - Select "trail_emitter" in Hierarchy V... Read more

0
votes
Not Reproducible
0
votes
Fixed

CollisionFlags.Below C# example fails to compile

Docs - Infrastructure

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Apr 23, 2012

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Version/s: 3.5.1f2

http://unity3d.com/support/documentation/ScriptReference/CollisionFlags.Below.html C# example should be: if ((controller.collisio... Read more

0
votes
Not Reproducible

Replacing collider fails if script requires component of type Collider

Physics

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Apr 20, 2012

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Version/s: 3.5.1f2

1. Create a script called ExampleTrigger.cs and paste the following lines in it: [RequireComponent(typeof(Collider))] public class... Read more

0
votes
Fixed

EditorWindow documentation is wrong in relation to create window

Docs - Scripting Reference

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Apr 19, 2012

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Version/s: 3.5.1f2

this page in the documentation is wrong according to how to create and show an editor window :) http://unity3d.com/support/document... Read more

0
votes
Not Reproducible

Screen flickering when resizing content player window.

Webplayer

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Apr 18, 2012

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Version/s: 3.5.1f2

Screen flickering when resizing content player window. Repro Steps: 1. Unzip the attached file 2. Run /BlinkTest/html/test.html 3.... Read more

0
votes
By Design

GUI.Window windows in an EditorWindow do not cause ScrollView areas to e...

IMGUI

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Apr 13, 2012

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Version/s: 3.5.2b1

To reproduce 1. Open project attached user's latest mail 2. select TestObject 3. go to Tools -> WisdomTools -> Target Editor with B... Read more

0
votes
Fixed

GPU Profiler for Terga shows incorrect numbers

Android

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Apr 13, 2012

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Version/s: 4.0.0a1

Tested device: ASUS Transformer Prime TF-201 Steps to reproduce: 1. Open AngryBots project 2. Check 'Autoconnect profiler' and 'Dev... Read more

0
votes
Postponed

[PLM] Decals do not affect baked global illumination

Progressive Lightmapper

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Apr 13, 2012

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Version/s: 3.5.1f2

A decal should bounce light, but not occlude light hitting the geometry behind it. It could be projected on the geometry behind it, ... Read more

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