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OnTriggerEnter2D is called multiple times when gameobject with active An...
To reproduce: 1. Open scene 'Colliderwithbug' 2. Play the scene 3. Hit space bar several times 4. Watch console when moving object ... Read more
Inspector preview incorrectly adds invalid color data to mesh
1) What happened Inspector preview incorrectly adds invalid color data to mesh even when material/shader doesnt require them. Conso... Read more
Using arrows in text input fields cause navigation in scene rather than ...
1. load and run widget scene 2. enter on of the text input fields and enter some text 3. use arrows to navigate forward in text res... Read more
ConfigureVehicleSubsteps causes a hang if the parameters are bad (negati...
To reproduce: 1. Open attached project 2. Open Heavy vehicle scene 3. Enter play mode Expected result: An error (or an exception) is... Read more
Mip maps of compressed PowerVR textures are generated
Steps to reproduce: 1. Create a project and import a texture. 2. Select imported texture to open import settings. If generating mip ... Read more
Animation that changes the alpha of the Image does not render the change
Steps to repro: 1. Open the attached project and the scene 2. Press play 3. Observe that the animation changes the alpha property of... Read more
iOS Chrome docs focus on TOC
https://twitter.com/DevinReimer/status/471301579887640576 Read more
Cloth crashes the editor
To reproduce: - create a game object - add SkinnedMeshRenderer component - add a standard mesh to it (like sphere) - add cloth compo... Read more
4.3 -> 4.5 project upgrade breaks Sprites on iOS
Most likely UVs are not regenerated Read more
Ctrl & Left Click & Drag in Scene view causes error
- Create a new project. - Add a plane to the hierarchy in the scene. - Save the scene. - Load the scene. (if you want to be sure, cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines