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Animation Window Next Keyframe button does not work
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. Select Character in the hierarchy4. Open Animation window ( W... Read more
Removing state behaviour throws a warning during next play mode
Repro: 1. Add two states and add two simple state behaviours to them - like Debug.Log("hello"); etc2. Run the scene and check that t... Read more
When the Input Field's text is changed by button's OnClick() event, it r...
To reproduce this issue: 1. Open the attached project2. Open the 'scene'3. It has an input field and a button, which changes input f... Read more
uGUI text input resets when tapped again on Windows Phone 8
To reproduce:1. Open attached project. It contains an input field2. Build & run for Windows Phone 83. Tap the input field. A key... Read more
After deleting the "Text" GameObject within a Button and using "Undo" th...
To reproduce this bug: 1. Open a new project2. Create a new UI GameObject "Button"3. Select the "Text" child GameObject and delete i... Read more
When setting a ScrollRect's normalized position in code, the new positio...
To reproduce this bug: 1. Open the attached project2. Open 'Scene 1'3. Select Panel (Canvas->Panel)4. Add a script 'RepositionScr... Read more
UI: Nested masks behave incorrectly
To reproduce this bug: 1. Open the attached project2. Open 'MaskingBug' scene3. It has 3 images with Masks as children of one anothe... Read more
[RenderTexture] When displaying render texture on screen, it only works ...
To reproduce this bug: 1. Import the attached package2. Open 'WebplayerScene'3. Play in the editor4. Everything works fine5. Build&a... Read more
[DX11] Lines drawn with Gizmos.DrawLine have varying width if DX11 is se...
How to reproduce:1. Open the attached project2. Make sure the "Use Direct3D 11" setting is set to true.3. Open the "Main" scene. Thi... Read more
Using a generic method that is unavailable in the .NET for Windows Phone...
To reproduce:1. Open repro.unitypackage2. It contains a scene and a script that calls System.Array.ConvertAll3. Build the scene for ... Read more
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