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Can not change call volume from Unity app
In Eclipse project, using the following code allows changing the call volume with the volume buttons: setVolumeControlStream(AudioMa... Read more
Unity hangs after performing Build and run to iOS
Happens randomly. Seems that Unity is still trying to send messages to xcode. Log attached (Editor-prev.log) "2013-05-31 17:28:25.92... Read more
Unity doesn't inform user, that deferred lightning or soft shadows aren'...
To reproduce: 1. Set deferred lightning on camera 2. Set soft shadows on directional light 3. No info is displayed about being not ... Read more
A Perforce user is allowed to Get Latest on a file that is already at th...
Steps to reproduce : - connect to a Perforce server - create a prefab - right click and notice the Get Latest option although it wa... Read more
Perforce integration issue: P4Merge is not found
Steps to reproduce : - run P4 in 64 bit mode - go to Preferences > External Tools > Revision Control Diff/Merge and notice the message Read more
If SkinStyle is used with TextField it turns into a multiline TextArea
If SkinStyle is used with TextField it turns into a multiline TextArea. If no style is set (default), it is working as expected. TR... Read more
Styling: GameObject Static dropdown needs highlight color
On any GameObject, click on the Name field in the Inspector and press Tab once. The Static dropwdown receives keyboard focus (you ca... Read more
[Gizmos] Gizmos are wrongly displayed an object has negative scale on an...
The bug: - Primitives rendered with Gizmos API appear to be displayed without lighting if using a Gizmo matrix with negative scale o... Read more
Unable to import a package from folder with Chinese name
On 4.1 it crashed Unity But on 4.2 and 4.3 - Unity gives error that it can't import this package 1 Download attached test.zip 2 Un... Read more
Baking a lightmap using "Bake Selected" after using "Bake Selected" on a...
Notes: This bug case will be closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScalableBufferManager does not work correctly when MSAA and RenderGraph Compatability are enabled
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes