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0
votes
Won't Fix

Flash build errors on inlined Hashtable

Flash

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Jul 20, 2012

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Version/s: 4.0.0b3

To reproduce 1. In the attached project, attach the only present script to main camera and save scene 2. build for flash Error: De... Read more

0
votes
Not Reproducible

"Development build" option causes stuttering performance jumps on iOS 5.1

iOS

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Jul 20, 2012

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Version/s: 3.5.3f3

To reproduce: 1. Open project 2. Build and run for iOS 5.1 with development build enabled 3. Change appcontroller 4. Notice stutteri... Read more

0
votes
By Design

Misleading/unclear error in custom Editor scripts

IMGUI

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Jul 20, 2012

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Version/s: 4.0.0b4

I wanted "Double\size" as an option in a GUI.IntPopup call (see attached EditorGUIIntPopup.js script). Unity reports the following e... Read more

0
votes
Fixed

Disabled resolution dialog doesn't affect fullscreen option (cmd-F)

Deployment Management

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Jul 16, 2012

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Version/s: 3.5.3f3

To reproduce: 1. Disable resolution dialog in player settings 2. Run on mac 3. cmd-F enables to go to fullscreen Read more

1
votes
Postponed

Fadeout Mip Maps option is useless for color textures, always fades to grey

Asset Import

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Jul 15, 2012

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Version/s: 3.5.2f2

When you specify that a texture should 'Fadeout Mip Maps' it makes the higher mipmaps become grey. This is great for detail maps whe... Read more

0
votes
Fixed
0
votes
Fixed

[LightProbes] Make loading light probes additively work.

Progressive Lightmapper

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Jul 12, 2012

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Version/s: 3.5.3f3

Steps to reproduce : - load Main scene and press play - then load LightProbes scene and notice the difference *note : Project att... Read more

0
votes
Fixed

Crash caused by changing audio clips

Audio

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Jul 07, 2012

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Version/s: 3.5.3f3

Read more

44
votes
Fixed

Audio Clips don't support multi-ojbect editing

Audio

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Jul 07, 2012

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Version/s: 3.5.3f3

Could reproduce in 4.0f7. To reproduce: - Create a new project and import the attached "test.unitypackage" - Select all the audio ... Read more

0
votes
Postponed

[Android] Shaders that sample the frame work incorrectly

Mobile Rendering

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Jul 06, 2012

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Version/s: 3.5.2f2

Shaders that sample the frame (for example, Glow and Vignetting image effects or the Glass shader) appear to be sampling the wrong p... Read more

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