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Scene behaves different in the Editor than in the Standlone Build
Steps to reproduce : - import the project attached - open the scene "Main" - build it for Standalone - play both the scene in the e... Read more
Clicking on a Mecanim error message does not select the game object
Steps to reproduce : - import the project attached by the user in the last reply - open the scene and press play - click on the mes... Read more
Error: "Heightmaps above 4096x4096 in resolution are not supported" afte...
See user's description. Also present in 4.1.4.f1 (Create Blank Project Terrain > Create Terrain Terrain > Import Height Map Raw ... Read more
Skybox with cubemap works incorrectly on Nexus 10
The skybox with a cubemap is shown upside down on the Google Nexus 10 device. Tested devices: Google Nexus 10 with Android 4.2.1 (r... Read more
Custom quality settings not shown on Mac standalone
Steps to reproduce : - create a new project - go to Edit > Project Settings > Quality - add a new quality level - build the scene f... Read more
Scene loading is slower on Android than on iOS
Loading the scene via "LoadLevelAdditiveAsync" takes 2 seconds to load on an iPad 4 and around 10 seconds on a Samsung Galaxy Note 1... Read more
Pasting gameObject into Hierarchy inserts at wrong level
When pasting a copied gameObject or collection of gameObjects or a gameObject parent and children, into the heirarchy, it always ins... Read more
Error building Player: NotSupportedException: Too many handles
To reproduce: 1. Open project 2. Build to iOS 3. Error building Player: NotSupportedException: Too many handles Read more
IsOpenForEdit doesn't lock editor
To reproduce: 1. Open IsOpenForEdit 2. Open scene test 3. Select Cube in hierarchy 4. Editor isn't locked (4.2f1) In 4.1.5f1, edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScalableBufferManager does not work correctly when MSAA and RenderGraph Compatability are enabled
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes