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1
votes
Fixed

Scene behaves different in the Editor than in the Standlone Build

Editor - Other

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Jun 05, 2013

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Version/s: 4.1.3f3

Steps to reproduce : - import the project attached - open the scene "Main" - build it for Standalone - play both the scene in the e... Read more

0
votes
Won't Fix

Clicking on a Mecanim error message does not select the game object

Animation

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Jun 05, 2013

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Version/s: 4.1.3f3

Steps to reproduce : - import the project attached by the user in the last reply - open the scene and press play - click on the mes... Read more

0
votes
Fixed

Error: "Heightmaps above 4096x4096 in resolution are not supported" afte...

Terrain

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Jun 04, 2013

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Version/s: 4.1.3f3

See user's description. Also present in 4.1.4.f1 (Create Blank Project Terrain > Create Terrain Terrain > Import Height Map Raw ... Read more

0
votes
Not Reproducible

Skybox with cubemap works incorrectly on Nexus 10

Android

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Jun 03, 2013

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Version/s: 4.1.3f3

The skybox with a cubemap is shown upside down on the Google Nexus 10 device. Tested devices: Google Nexus 10 with Android 4.2.1 (r... Read more

0
votes
Fixed

Custom quality settings not shown on Mac standalone

Deployment Management

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Jun 03, 2013

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Version/s: 4.2.0b3

Steps to reproduce : - create a new project - go to Edit > Project Settings > Quality - add a new quality level - build the scene f... Read more

0
votes
Fixed

Scene loading is slower on Android than on iOS

Android

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Jun 03, 2013

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Version/s: 4.1.3f3

Loading the scene via "LoadLevelAdditiveAsync" takes 2 seconds to load on an iPad 4 and around 10 seconds on a Samsung Galaxy Note 1... Read more

5
votes
Won't Fix

Pasting gameObject into Hierarchy inserts at wrong level

Scene Hierarchy

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Jun 03, 2013

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Version/s: 4.2.0b3

When pasting a copied gameObject or collection of gameObjects or a gameObject parent and children, into the heirarchy, it always ins... Read more

0
votes
Fixed

Error building Player: NotSupportedException: Too many handles

iOS

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Jun 02, 2013

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Version/s: 4.1.3f3

To reproduce: 1. Open project 2. Build to iOS 3. Error building Player: NotSupportedException: Too many handles Read more

0
votes
Fixed

IsOpenForEdit doesn't lock editor

Version Control

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May 31, 2013

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Version/s: 4.1.3f3

To reproduce: 1. Open IsOpenForEdit 2. Open scene test 3. Select Cube in hierarchy 4. Editor isn't locked (4.2f1) In 4.1.5f1, edito... Read more

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