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You cannot draw a Transition from "Any State" to Sub-State Machine
To reproduce:1. Open any project2. Open any animator window3. Make sure you have a state, a Sub-State Machine and "Any State" (creat... Read more
Sprite packer is not always enabled
Installed 4.6RC1, created project and opened sprite packer via window but it was disabled. As of beta15 it should always be enabled. Read more
2D-Sprite shown in scene like 3D-object
2D-Sprite shown in scene like 3D-object when you drag the sprite in 2D scene view, the Editor SHOULD switch to the new RectTransform... Read more
Animator Window, Layers list get's a scrollbar even when there's suffic...
To reproduce the issue:1. Open any project2. Open Animator window (for any animator controller)3. Make sure there's at least two lay... Read more
Text inside multiline text box always jumps back to first line when losi...
- Open scene Controls in the GUI demo project- Type 10 lines of text in the Multiline text box- Select the Singleline text box Notic... Read more
Regression: Stretched sprites in sprite packer
1. Open the attached project with 4.6.0b20 or newer2. Open 'scene'3. Open sprite packer ( Window->SpritePacker)4. Press Pack5. No... Read more
When creating new project and set the name with a directory that is alre...
Create a new projectSet a a name with a directory that already existSelect the 'replace' buttonTry to save ... but nothing happens. ... Read more
Build gets stuck saying "Building level 0: testscene (Enlighten - Cluste...
Open the attached project, go to Build Settings and try to build a standalone player. The build start, but never passes over "Buildi... Read more
Crash when trying to build for Web GL
Try to build the attached project for WebGL. You will get the error: Unhandled Exception: System.Reflection.ReflectionTypeLoadExcept... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS