Search Issue Tracker
Shadow culling with orthographic camera is wrong with
Shadow culling with orthographic camera is wrong with certain angles/distances. Some combination of shadow distance & camera near/f... Read more
-source 1.6 -target 1.6 options must be used when compiling Java plugins...
http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html page should be updated specifying that "-source 1.6 -target 1.6"... Read more
entering play mode messes up the ui of the editor
1. Open attached project 2. Open Untitled scene 3. Enter play mode Expected result: Game view shows nothing (since OnRenderTexture i... Read more
Crash when calling Application.LoadLevel
Steps to reproduce : - import the project attached - open the scene "Main Menu" - disable the "Network" game object in the Hierarch... Read more
Application with OnAudioFilterRead implementation always crashes when it...
If there is a script with any implementation of the callback function "OnAudioFilterRead", the application will crash after it is re... Read more
Destroying rigidbody2D stops colliders from working
To reproduce: 1. Open rigidbodyless collider test project 2. Open test scene 3. Enter play mode 4. Observe as "destroyer" game objec... Read more
Anti aliasing does not work on Android devices
Anti aliasing does not work on Android devices when the "8x Multi Sampling" anti aliasing option is selected in the quality settings... Read more
Building to iOS on Windows deletes the files inside the target folder
Building to iOS on Windows deletes the files inside the target folder To Reproduce: 1) Build to iOS 2) Select "Desktop" or "My Docu... Read more
Wrap mode 'PingPong' does not work for material animation
To recreate: 1) Open the project that I have attached 2) Run the scene 3) Notice that blue color jumps into red color rather than fa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned