Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0a12
Issue ID
613498
Regression
Yes
Switching Time.timescale value between a very low number and 1f causes Cloth component to behave non-physically
Steps to reproduce:
1. Create a project which makes use of Cloth component.
2. Create a script which controls Time.timeScale accordingly. Make sure Time.timeScale is set to 0.00001f at start.
3. Enter play mode. Cloth will be not moving
4. Set Time.timeScale to 1f cloth starts to fall.
5. Set Time.timeScale to 0.00001f again - cloth should stop as if it was step 3, however it is still moving.
6. Set Time.timeScale to 1f again - cloth moves unexpectedly fast.
This is not going to be fixed as Unity 5 will have a new Cloth component.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializeReference does not update references when the generic field type changes
- Memory leak when running tests in IL2CPP with System.Threading.Timer
- Tile Palette Tilemap dropdown icons are not visible
- Create New Tile Palette dropdown text is not centered and text is cut off
- Volume numeric fields allows adding unlimited number in numeric field which breaks UI, no character limit
Add comment