Search Issue Tracker
When attempting to use the camera's SetTargetBuffers method Unity editor...
To reproduce: 1. Open attached project 2. Open TestMRTSscene 3. Enter play mode Expected result: UI Stays normal (perhaps an error ... Read more
MarkDynamic in combination with serialized meshes in DX11 crashes Unity
Steps to reproduce : - import the project attached - open the "Mark Dynamic Bug" scene - select the "Mark Dynamic" game object - en... Read more
ImportFBX errors after importing .obj file
To reproduce: 1. Create a new project 2. Import the attached .obj file 3. Observe the error in the console: ImportFBX Errors: Unsu... Read more
HingeJoint2D.jointAngle inconsistent
To reproduce: 1. Open attached project 2. Open scene "jointTest" 3. In the scene view top-left corner the HingeJoint2D.jointAngle is... Read more
The position gizmo does not appear for world space canvas
To reproduce: 1. Create a project, set it to 3d 2. Add canvas 3. Set the canvas render mode to world space 4. Try moving the canvas ... Read more
Crash occurs when regenerating geometry (UniCSG)
To reproduce: 1. Open the attached project 2. Open the scene "Dungeon" 3. Click on the game object called "Dungeon" (or its child "C... Read more
Shader keywords not being set/respected correctly
Steps to reproduce : - import the project attached - open the "DopShadowTest" scene - select the "DropShadow" material - toogle th... Read more
Graphics.DrawMeshNow() does not work consistently with custom inspectors
To reproduce: 1. Open attached project 2. Enter play mode 3. Select text box and make it smaller 4. Notice a magenta box flickering ... Read more
A custom UI element I scripted, when placed on a GameObject and viewed i...
To reproduce: 1. Open attached project 2. Open the "Repeat Button Scene" 3. Select Canvas/Button from the Hierarchy 4. Select the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL