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Renaming asset in the editor should not result in reimport
Seems reasonable if done from OS, but if asset is renamed inside of Unity can't we track that? Read more
Out of memory exception when editing a large image asset
Steps to reproduce : - open attached project - change "Texture Type" of "Mountains" asset from "Texture" to "Normal map" - click Apply Read more
It's not obvious that sub-assets are not deletable. Delete option should...
1) Select Assets/Substances/Sand_01 2) On Project panel click with the right mouse button on Sand_02 substance 3) In context menu ... Read more
Starting a DX11 Unity player ignores the "-adapter X" setting
Steps to reproduce : - have a machine with 2 monitors - open Unity and create a new scene - build the scene and make a desktop shor... Read more
Choppy movement on high quality setting on BB10 Engineering sample
To reproduce: 1) open attached project 2) select quality setting: Good 3) build and run on BB10 Engineering Sample 4) observe chopp... Read more
Select controller window doesn't have a zoom slider
Steps to reproduce : - create a cube - add an Animator Component - create an Animator Controller - in the Animator Component open ... Read more
Selecting controller when "None" is selected always prompts to Scene ins...
Steps to reproduce : - open the Mecanim demo project - select a character - in the Animator Component select the avatar to None - n... Read more
Stereo .wav file does not import on Mac OSX
To reproduce: 1. Open attached project on mac 2. "CS01 06 01_a" fails to import Read more
Missing.ReferenceException when saving distroyed atlases
Steps to reproduce : - import the project attached - open the scene "Angry Bots" - select the object MeshBaker0 - CliffRok in the H... Read more
All about bugs
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