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After starting to record with microphone,any other audio playback volume...
OS microphone recording volume is very low. To reproduce: 1) Record an sample with on iOS. 2) Playback, you'll see that recorded v... Read more
Combining namespaces MBs with default params break
1) What happened Combining namespaces MBs with default params break Having a default parameter value specified for a method in a mo... Read more
Edit and Continue always gets OnApplicationFocus(true)
note this is consistent with the first OnApplicationFocus being triggered as OnApplicationFocus(false) in the editor, even though th... Read more
Asset Store package is unnecessarily downloaded when imported from the P...
- Search for something on the Asset Store from the project browser - Select a result from the free packages and press Import package... Read more
Buying Asset Store package from Project Browser doesn't work properly
- Make sure you are logged out from the Asset Store - Make a search in the Project Browser and select results from Asset Store - For... Read more
[Culling] Shuriken is culling particles when we're using SetParticles
Steps to reproduce : - open the test scene and press play - notice that when the particle system leaves the camera's frames all the... Read more
Aborting an Asset Store package download doesn't work
- Search something on the Asset Store from the Project Browser - Select a free package from the results - Press Import package - A w... Read more
Does not build for iOS. Cross compilation job Assembly-CSharp.dll failed.
To reproduce: 1. Open project MathMatch 2. Build for iOS Read more
Flash: unity swf re-load fails
In case of load/unload/load the unity swf file, the swf file never gets loaded for the second time. 1. In the attached FlashDevelo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls