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[Standalone] system and rendering resolution issues in Display API
On Win Standalone these variables don't return any value:Display.renderingHeightDisplay.renderingWidthDisplay.systemHeightDisplay.sy... Read more
Loading texture from OnApplicationPause(false) results in a black texture.
When a texture is loaded in an event of resuming application it results in being black. Read more
Animator: having too many states slows down editor
Animator: having too many states slows down editorI've copy/pasted state nodes till it reached about 1000. At this point editor beco... Read more
Animator: when copying states, transitions are not copied
Animator: when copying states, transitions are not copied 1. Create animation tree with few states and transitions between them2. Se... Read more
In BlendTree the animation name is not refreshing
In BlendTree the animation name is not refreshing 2) How can we reproduce it using the example you attached1 Create new project2 Cre... Read more
Setting zero rotation using Rigidbody.MoveRotation corrupts the state of...
Steps to reproduce:1. Download and open attached project2. Enter play mode. See error:transform.position assign attempt for 'GameObj... Read more
Animator: Long parameter names for blend trees get trimmed
Blend tree doesn't show full parameter name on it and trims it after 7th char.Expected: Show '...' in the end of the name if it was ... Read more
Animator: Don't allow to type parameter name for blend tree node
User is able to type parameter name in Inspector for a selected blend tree. This produces tons of errors in console.Expected: User s... Read more
Animator: Long names for states are not handled
Animator: Long names for states are not handled and are given in single line 1. Give state node a long name---> It'll appear on a... Read more
Animator: It is not obvious for a user the order of transitions for stat...
Animator: It is not obvious for a user the order of transitions for state with multiple links User is able to create few transitions... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package