Search Issue Tracker
TextField insertion cursor is not aligned when changing GUIStyle and usi...
To Reproduce: 1. Run the attached attached project in 452f1, observe that the cursor is not aligned and to small when editing the te... Read more
"Optimize Game Objects" is not mentioned in the documentation
"Optimize Game Objects" is not mentioned in the documentation: http://docs.unity3d.com/Manual/FBXImporter-Rig.html Read more
Inconsistency of Input.gyro.gravity values in Androind and WP8 platform
If device is horizontally placed on the surface, Android Input.gyro.gravity returns (0,0,-1) vector, while Windows Phone 8 returns (... Read more
Deer Hunter: can't start hunt, nullreference exception
-e: when trying to start a specific hunt exceptions get thrown and you can't click the begin button -repro & tested so far: win7/ch... Read more
Initial splashscreen is displayed in portrait, ignoring orientation rest...
Steps to reproduce: 1. Build any project 2. Open visual studio solution 3. Tick Landscape and Landscape-flipped Supported orientatio... Read more
Native metro plugin on WP 8.1 throws BadImageFormatException
To reproduce: 1. Open attached project. It is our metro native plugin example. 2. Build for Metro with Phone 8.1 SDK 3. Open up with... Read more
Shader blend operations table broken
-e: see title -repro: --go to http://docs.unity3d.com/Manual/SL-Blend.html --NOTICE the issues with the table Read more
Canvas do not function with DontDestroyOnLoad when loading other scene
1. Open attached project 2. Open scene "sceneone" 3. Press play 4. On game view, press button "not getting destroy" it will active s... Read more
Profiler does not detect WP 8.1 when built & run from Unity
To reproduce: 1. Create a new project 2. Switch the platform to Windows Store and the SDK to WP 8.1 3. Go to build settings and set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”
- GeneratePropertyBag code generation fails when "?" nullable is used with the "partial" class modifier
- Timeline first track offset is not accounted for when Apply Scene Offsets is used in Play Mode