Search Issue Tracker
Incorrect types in AddComponent() are handled silently
Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothing Following cases wi... Read more
Camera frustum in scene-tab broken when updating camera projectionMatrix
Steps to reproduce: 1 Open project and update it to use in 4.x 2 Open BrokenCameraFrustumDisplay scene 3 Play scene and move camera ... Read more
Attaching the debugger and playing causes the Editor to become unresponsive
Steps to reproduce : - download the project attached - open the scene "June 30th" - go to Assets > Sync MonoDevelop Project - attac... Read more
Gravity Multiplier in UI is a Gravity Modifier in script.
Gravity Multiplier in UI is a Gravity Modifier in script. It's wrong because these field make the same so they should have the same ... Read more
[Textures] Changing texture wrap mode of a light cookie doesn't always u...
1) What happened when you change the texture wrap mode of a light cookie from clamp to repeat the game view isn't updated instantly ... Read more
ImageEffects: Glow causes screen to go white on Android
If Glow is enabled, screen goes all white after a few seconds of running the application. Read more
ImageEffects: Depth of Field Scatter bad performance on Android
If Depth of Field Scatter is enabled performance on Android drops to 1 FPS. Read more
[ImageFX] Causes application to hang on Android
If one of these image effects is enabled, application will hang: Blur Contrast Stretch Effect Crease Tilt Shift Vignetting Depth Of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls