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AssemblyConverter error building WSA universal app
Reproducible on 5.0.0, 5.0.1 versions; Repro steps:1. open project "UniversalPlugins.zip";2. when editor loads the project, in the c... Read more
Crash on importing assets
Open attached project and choose reimport all.Editor log gets spammed with thousands of errors like:"m_UsedFileIDs.count (fileID) !=... Read more
IL2CPP: Using interfaced struct in generic class causes problem
IL2CPP fails to handle data in a struct when the following conditions are met: - This struct implements an interface.- This struct i... Read more
Rigidbody2D inertia is not calculated correctly after the Centre of Mass...
How to reproduce: 1. Open attached project2. Open scene BikeCOMass.unity- Scene contains a few bike shapes made out of colliders, al... Read more
Unity hangs when exanding the curves list of an animation
To reproduce:1. Open attached project2. Select Character model3. Open animations tab in inspector4. Select Finish Use Sickle clip5. ... Read more
[Crash][Mesh] Changing number of triangles (or vertices) of a Mesh via s...
-e: Changing dynamically the number of triangles of a Mesh freezes the appIt happens on the mac standalone app, and on the 2 android... Read more
Renderer sorting layer not properly set using sortingLayerID property
To reproduce:1. Open attached project2. Open test scene4. Select Particle system5. Scroll down to script component6. Try changing la... Read more
Hiding GameObject throw error (m_IsVisibleInScene && IsInScene()) == m_I...
Contains game object "Hero" that plays animation "hero_drinking" at the first frame animation sets mesh render off for foot mesh. Wh... Read more
Unnecessary uniforms from surface shaders generated to OpenGL ES 3.0
I noticed very strange behavior in unity 5.1b3 that compiled shaders for OpenGL ES 3.0, have lots of unnecessary uniforms, see scree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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