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[WebGL] Build fails when "Name Files As Hashes" is enabled
Reproduction steps:1. Open the attached “WebglBuildTest.zip“ project2. Select the WebGL platform3. Build And Run the project and obs... Read more
ShaderGraph Pass name is not generated when the pass is "LightMode" = "U...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window select “Assets/ProPxelizer/ShaderGraphProPixelizerB... Read more
The button is not clickable when using Windows touch inputs
How to reproduce:1. Open the attached project "Test Project.zip"2. Enter Play Mode3. Click the "Button" button in the Game view wind... Read more
[Android] Crash when using Vulkan API and AddInterceptInitialization wit...
How to reproduce:1. Open the attached “IN-41158” project2. In the Project Settings → Player → Resolution and Presentation enable Opt... Read more
Prespawned Ghosts fail to awake when designated as relevant
How to reproduce:1. Open the “DotsSum-master” project2. Open the “SampleScene”3. Disable Multiplayer Simulation (Multiplayer > Wi... Read more
"IndexOutOfRangeException" error is thrown when entering Play Mode while...
How to reproduce:1. Open the “IN-40485_repo.zip“ project2. Open the “Empty“ scene3. Enter Play Mode4. Observe the Console Expected r... Read more
[Quest 2] Crash on Quest 2 in GfxDeviceGLES::DrawBuffersBatchMode when u...
Steps to reproduce:1. Open the attached project "FreezeBug.zip"2. Make sure Android is the selected Platform3. Ensure 'Create symbol... Read more
Entities Systems window does not display any indentation
How to reproduce:1. Open the “Entities_System_Indentation_Bug“ project2. Open the “SampleScene”3. Enter Play Mode4. Open the Entitie... Read more
“Leak Detected : Persistent allocates 26 individual allocations” error a...
How to reproduce:1. Open the user’s attached “Default Project Name.zip” project2. Enter Play Mode and observe the Console window Exp... Read more
Cloth simulation doesn't work when used in a non-development Build
How to reproduce:1. Open the attached project "ClothSimBugReleaseBuilds.zip"2. Build And Run the project Expected results: The cloth... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject