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Fixed
Fixed in 2022.2.X, 2022.2.8f1
Votes
0
Found in
2022.2.7f1
Issue ID
UUM-36079
Regression
No
[Quest 2] Crash on Quest 2 in GfxDeviceGLES::DrawBuffersBatchMode when using Engine Stripping
Steps to reproduce:
1. Open the attached project "FreezeBug.zip"
2. Make sure Android is the selected Platform
3. Ensure 'Create symbols.zip' is set to 'Debugging'
4. Ensure 'Development build' is NOT ticked
5. Build and deploy to a Quest 2 device
6. Connect to Quest 2 with: adb logcat | findstr "freeze"
7. Disable the proximity sensor with: adb shell am broadcast -a com.oculus.vrpowermanager.prox_close
8. Launch the application
9. Observe within a minute or two the application will crash
10. Disable 'Engine Stripping' and repeat from 5
11. Observe the application doesn't crash
Expected results: Application does not crash when using Engine Stripping
Actual Results: Application crashes on Quest 2 in GfxDeviceGLES::DrawBuffersBatchMode when using Engine Stripping
Reproducible in: 2022.2.7f1
Not reproducible in: 2021.3.25f1, 2022.2.8f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a16
Could not test on 2020.3.48f1 due to build failing due to Gradle errors
Reproducible on these devices:
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12
Not reproducible on these devices:
N/A, Samsung Galaxy S6 edge+ (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
N/A, Xiaomi Mi Note2 (Mi Note 2), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
N/A, Xiaomi - (Redmi Note 8 Pro), Android 9, CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4
N/A, Samsung - (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Notes:
-Disabling the hand meshes (on the 'LeftHand' and 'RightHand' objects in the scene) or disabling Engine Stripping will prevent the application from crashing
-Issue only reproduces on OpenGLES3
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Resolution Note (fix version 2022.2):
Fixed by unknown PR