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Fixed
Fixed in 1.2.0
Votes
0
Found in [Package]
1.2.0
Issue ID
N4EBUG-15
Regression
No
Prespawned Ghosts fail to awake when designated as relevant
How to reproduce:
1. Open the “DotsSum-master” project
2. Open the “SampleScene”
3. Disable Multiplayer Simulation (Multiplayer > Window: PlayMode Tools > Simulator > “Disabled”)
4. Make sure to set PlayMode Type to “Client & Server” (Multiplayer > Window: PlayMode Tools)
5. Enter Play Mode
6. Move the player (red) Entity into sphere (green) Entities using WASD keys
Expected result: player collides with Entities without any rubberbanding
Actual result: when the player collides with Entities rubberbanding occurs and the sphere Entities fail to fully awake
Reproduced with: 0.17.0-preview.41 (2022.2.19f1, 2023.1.0b16, 2023.2.0a14), 1.0.0-pre.65 (2022.2.19f1, 2023.1.0b16, 2023.2.0a14)
Could not test with: 0.17.0-preview.41 (2020.3.48f1, 2021.3.25f1) (Could not resolve dependency issues)
Reproduced on: Windows 10 (by reporter), Windows 11
Notes:
1. In the “SortRelevance“ script uncommenting lines 29-33 fixes the issue
2. When downgrading the Entities Package to version 0.17.0-preview.41, downgrading the Netcode for Entities and Unity Physics packages caused script errors that were unresolvable, therefore Netcode for Entities and Unity Physics packages could not be properly tested
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Resolution Note (fix version 1.2.0):
Fixed by adding default relevancy queries, making sure internal netcode prespawn tracking ghosts are always included