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Fixed

Fixed in 1.2.0

Votes

0

Found in [Package]

1.2.0

Issue ID

N4EBUG-15

Regression

No

Prespawned Ghosts fail to awake when designated as relevant

Package: Unity Netcode

-

How to reproduce:
1. Open the “DotsSum-master” project
2. Open the “SampleScene”
3. Disable Multiplayer Simulation (Multiplayer > Window: PlayMode Tools > Simulator > “Disabled”)
4. Make sure to set PlayMode Type to “Client & Server” (Multiplayer > Window: PlayMode Tools)
5. Enter Play Mode
6. Move the player (red) Entity into sphere (green) Entities using WASD keys

Expected result: player collides with Entities without any rubberbanding
Actual result: when the player collides with Entities rubberbanding occurs and the sphere Entities fail to fully awake

Reproduced with: 0.17.0-preview.41 (2022.2.19f1, 2023.1.0b16, 2023.2.0a14), 1.0.0-pre.65 (2022.2.19f1, 2023.1.0b16, 2023.2.0a14)
Could not test with: 0.17.0-preview.41 (2020.3.48f1, 2021.3.25f1) (Could not resolve dependency issues)

Reproduced on: Windows 10 (by reporter), Windows 11

Notes:
1. In the “SortRelevance“ script uncommenting lines 29-33 fixes the issue
2. When downgrading the Entities Package to version 0.17.0-preview.41, downgrading the Netcode for Entities and Unity Physics packages caused script errors that were unresolvable, therefore Netcode for Entities and Unity Physics packages could not be properly tested

  1. Resolution Note (fix version 1.2.0):

    Fixed by adding default relevancy queries, making sure internal netcode prespawn tracking ghosts are always included

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