Search Issue Tracker

Fixed

Fixed in 2021.2.X, 2021.3.38f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b15

Votes

1

Found in

2021.2.19f1

2021.3.36f1

2022.1.24f1

2022.2.21f1

2022.3.22f1

2023.1.20f1

2023.2.16f1

2023.3.0b10

6000.0.0b11

7000.0.0a1

Issue ID

UUM-36358

Regression

No

ShaderGraph Pass name is not generated when the pass is "LightMode" = "Universal2D"

--

-

Reproduction steps:
1. Open the attached “ASDQWE” project
2. In the Project Window select “Assets/ProPxelizer/ShaderGraphProPixelizerBase.shadergraph”
3. In the Inspector Window Select the “View Generated Shader” Button
4. Observe the "LightMode" = "Universal2D" Pass in the IDE

Expected result: "LightMode" = "Universal2D" Pass has a generated name
Actual result: "LightMode" = "Universal2D" Pass does not have a generated name

Reproducible with: 10.10.1 (2020.3.47f1), 12.1.11 (2021.3.24f1), 14.0.7 (2022.2.18f1), 15.0.5 (2023.1.0b15), 16.0.1 (2023.2.0a13)

Reproducible on: Intel MacOS 13.3.1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.