Search Issue Tracker
Fixed
Fixed in 2021.2.X, 2021.3.38f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b15
Votes
1
Found in
2021.2.19f1
2021.3.36f1
2022.1.24f1
2022.2.21f1
2022.3.22f1
2023.1.20f1
2023.2.16f1
2023.3.0b10
6000.0.0b11
7000.0.0a1
Issue ID
UUM-36358
Regression
No
ShaderGraph Pass name is not generated when the pass is "LightMode" = "Universal2D"
Reproduction steps:
1. Open the attached “ASDQWE” project
2. In the Project Window select “Assets/ProPxelizer/ShaderGraphProPixelizerBase.shadergraph”
3. In the Inspector Window Select the “View Generated Shader” Button
4. Observe the "LightMode" = "Universal2D" Pass in the IDE
Expected result: "LightMode" = "Universal2D" Pass has a generated name
Actual result: "LightMode" = "Universal2D" Pass does not have a generated name
Reproducible with: 10.10.1 (2020.3.47f1), 12.1.11 (2021.3.24f1), 14.0.7 (2022.2.18f1), 15.0.5 (2023.1.0b15), 16.0.1 (2023.2.0a13)
Reproducible on: Intel MacOS 13.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GetSpriteAtlasDependenciesFromBinary when opening specific project
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
Add comment