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Fixed

Fixed in 2021.2.X, 2021.3.38f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b15

Votes

1

Found in

2021.2.19f1

2021.3.36f1

2022.1.24f1

2022.2.21f1

2022.3.22f1

2023.1.20f1

2023.2.16f1

2023.3.0b10

6000.0.0b11

Issue ID

UUM-36358

Regression

No

ShaderGraph Pass name is not generated when the pass is "LightMode" = "Universal2D"

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Reproduction steps:
1. Open the attached “ASDQWE” project
2. In the Project Window select “Assets/ProPxelizer/ShaderGraphProPixelizerBase.shadergraph”
3. In the Inspector Window Select the “View Generated Shader” Button
4. Observe the "LightMode" = "Universal2D" Pass in the IDE

Expected result: "LightMode" = "Universal2D" Pass has a generated name
Actual result: "LightMode" = "Universal2D" Pass does not have a generated name

Reproducible with: 10.10.1 (2020.3.47f1), 12.1.11 (2021.3.24f1), 14.0.7 (2022.2.18f1), 15.0.5 (2023.1.0b15), 16.0.1 (2023.2.0a13)

Reproducible on: Intel MacOS 13.3.1

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