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Fixed

Fixed in 2022.3.2f1, 2023.1.0f1

Votes

2

Found in

2022.2.20f1

2022.3.0f1

2023.1.0b17

Issue ID

UUM-36100

Regression

Yes

[WebGL] Build fails when "Name Files As Hashes" is enabled

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Reproduction steps:
1. Open the attached “WebglBuildTest.zip“ project
2. Select the WebGL platform
3. Build And Run the project and observe the Console

Expected result: The Build is successful and no errors are thrown
Actual result: The Build fails and “Internal build system error. Backend has requested a buildprogram run 6 times. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:197)“ error is thrown

Reproducible with: 2022.2.19f1, 2022.2.20f1, 2023.1.0b16, 2023.1.0b17
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a16

Reproduced on: macOS Ventura 13.3.1 (Intel), Windows 11 (by the reporter)

Comments (1)

  1. jvogt

    Aug 14, 2024 13:44

    This is still happening in Unity 2021.3.42f1

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