Search Issue Tracker
Fixed
Fixed in 2022.3.2f1, 2023.1.0f1
Votes
2
Found in
2022.2.20f1
2022.3.0f1
2023.1.0b17
Issue ID
UUM-36100
Regression
Yes
[WebGL] Build fails when "Name Files As Hashes" is enabled
Reproduction steps:
1. Open the attached “WebglBuildTest.zip“ project
2. Select the WebGL platform
3. Build And Run the project and observe the Console
Expected result: The Build is successful and no errors are thrown
Actual result: The Build fails and “Internal build system error. Backend has requested a buildprogram run 6 times. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:197)“ error is thrown
Reproducible with: 2022.2.19f1, 2022.2.20f1, 2023.1.0b16, 2023.1.0b17
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a16
Reproduced on: macOS Ventura 13.3.1 (Intel), Windows 11 (by the reporter)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
jvogt
Aug 14, 2024 13:44
This is still happening in Unity 2021.3.42f1