Search Issue Tracker
Fixed
Fixed in 2022.3.2f1, 2023.1.0f1
Votes
2
Found in
2022.2.20f1
2022.3.0f1
2023.1.0b17
Issue ID
UUM-36100
Regression
Yes
[WebGL] Build fails when "Name Files As Hashes" is enabled
Reproduction steps:
1. Open the attached “WebglBuildTest.zip“ project
2. Select the WebGL platform
3. Build And Run the project and observe the Console
Expected result: The Build is successful and no errors are thrown
Actual result: The Build fails and “Internal build system error. Backend has requested a buildprogram run 6 times. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:197)“ error is thrown
Reproducible with: 2022.2.19f1, 2022.2.20f1, 2023.1.0b16, 2023.1.0b17
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a16
Reproduced on: macOS Ventura 13.3.1 (Intel), Windows 11 (by the reporter)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A vertical graphical artifact appears on Android Player when clearing Z & Stencil Buffer and running with OpenGLES3 Graphics API
- Player crashes when built with IL2CPP Scripting backend
- TextMeshPro package throws multiple Shader errors when importing TMP Essential Resources
- Package Manager search text field has no validation and leads to Editor freezes
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
Add comment